Monday, November 30, 2015

Scoobs McGinski's Paranormal Expose: "cristoff chaoz is a big stuppid weiner snuffer!"

A note from Scared Sheetless creator, James Paradie:

Hi guys, James here. Even though I agree with Chris' article on pareidolia, I am all for different opinions. Scoobs, who claims that IS his real name, got a hold of me via Myspace (... somehow. I don't even have a Myspace, nor even knew is still existed) immediately after I posted Chris' article. Seriously, like not even five seconds later. Boom. Message. He wanted to express his feelings on Chris' article and plans to be a contributor here. Scoobs was very assertive in telling me that he plans on joining the ranks of Chad, Chris, and Spooks. Sure! I'm all for equal opportunity here.

A little about Mr. McGinski before we begin. According to the mini-bio he sent me. Here are the bullet points:

-Masters Degree in Literature

-Was seen in the background of a famous paranormal TV show and because of that he says he's a paranormal celeb. Gotta appreciate that enthusiasm!

-Thinks fire demons are real.

-Favorite animal is the Ostrich-orangutan (exclusive in his hometown of Spiffymiffyville, Ohio.)

-Claims he has Zak Bagans as a friend on Facebook and sent me the link. The name though said, Zack Bagels and he works at a dirt farm. I asked Scoobs, but he told me very firmly it's just an alias.

-Was once in the top 3,023,972 players of Call of Duty: Black Ops and has a record of 2-1532, but tells me that they are all cheaters and "noobs" and he's really number one. Sadly, he had to "retire" when he sold his XBox for an operation on his pet house fly. Who unfortunately died, but the good news is the house fly does haunt him.

-Is a proud Social Justice Warrior and even has a badge to prove it.

This one right here. 

-He is a stay at home "mom", taking care of his twenty-three cats. 

But Scoobs now has the floor. Take it away Scoobs!

----

hello evryone. i am scoobs mcginski. i am noo heer to scured shetles. i half ben a fan cents he did dark butee. i miss dat and wish he wood bring it bak. semd lik a big hit. i got n contakt with the owner of this blog to talk uhbout my outraag with christof chaoz noo artikle about pearodolia. i am outraagd to sae the leest!!! outraagd!!! heavenlee father pleeze give me the strangth not to go poztul on this azz!

if u dont no me, then obveesly uve ben livung undur a rok 4 ever! i was 1nce on a big paruhnorml show and i hav like 1 of the bigest blogs in the paruhnormal.

if u dont know what dis joobrooni did. he had the guul to use so caled "{scientik facts; to seek and duhstroy agenst peeples baleaves suhch az mine! I no whut iv seen miztur chaoz, if that iz ur reel name! iv ben to gravyards and didnt c this so caled, pearadola efekt. u scienc ppl make me sik! going 2 grate leghts 2 dizrupt ppls beliefs becauz u dont hav a sool. thats rite. i sed it. u dont have sool! nun of u so called scienc freeks have n-e frenz becuz u nurdz and nurdz r lozers. so u take it out on good ppl such as my self and my paruhnormel homies.

i meen lok at the terable examplez he uzed:


k. firs of all, y r u uzing a piktur of theez pour kidz with no faces? thats jus meen. they hav a serius medicall condishun end u r usin there pics without der purmishun. also, datz da gost ov edgur alvin poo in that brook. 


umm, chineeze ppl r frum chinna not turontoo. this iz racest. 

Dis happund 2 me 1nce and jeezus iz just telling ppl he luvs dem n-e way he can. its sacrelig 2 say otherwiz. u r also religus racest. 

therz no pearodilia here folkz dis guy iz a hatefull viktumizer 

u no y r u evan here cris? scured shetles z 4 grate riters! the liks of chet steamburg, spookzdalady insanesanfrancisco, cissy hooper. u? wen ppl reed this and c how much i dastroed u, they ant gunna b evan paeing attention to u ne-more. its gunna b all aboot the scoobs.

im taking over this bich and this wil b my plaegrond n u n ur scienense freeks r not alood!

xx
 V
 O - itz a surrpized skul fur all you stoopids out ther, dur!

scoobs da bozz

---

scoobs curentlee feelung: MAD!!!!

lisening too - fite song by maralin mansun - cos im agry at weiner snuffer ... duh!

curentlee reedin - politikall korektness will save americur by tumbler user - jennifersnowdenrepublicanzrraccist.tumbler.cum

---

Scared: Well, that was ... uh, interesting. I'll need some aspirins after reading all ... that ... awesome. Anyway, let's welcome Scoobs to the Scared Sheetless family. You can reach Scoobs on his Ideal Mating account @ scoobidyboobidy

Also, with all due respect to Skuggs, who, again, has a Masters in Literature (he could have been just having a bad day), if you need this to be translated, please let me know. I will TRY my best.

The Pareidolia Effect by Chris Chaos

Pareidolia is a psychological phenomenon involving a stimulus (an image or a sound) wherein the mind perceives a familiar pattern where none actually exists. The imagined perception of a pattern or meaning where it does not actually exist, as in considering the moon to have human features (1)

**Note** There are visual and audio pareidolia effects but for the purpose of this article we will focus just on the visual. E.V.P.'s (Electronic Voice Phenomenon) is a common form of audio pareidolia.

There are many examples of pareidolia and the paranormal community is plagued by this phenomenon. Some amateur and new to the paranormal scene take random photographs on location in graveyards, abandoned buildings or even in their own homes and see either ghost faces or bodies in the photos that are not really there. The human mind (and brain) is always trying to make sense of what the eyes are seeing. Consciousnessly you are trying to look for something familiar in the photo and unconsciously your brain is also doing the same.

Below is an example of seeing a face in the background of a family photo. Behind the children in the photo it appears as if there is a face, some state it was the spirit of a dead relative or some sort of demon stalking the children. But in reality it was just a combination  of a reflection in the lake, leaves and other nature formations found in nature.


Some natural formation appears and seems to form a human face. An example that we learn at an early age and as children is laying on your back in a park and looking up at the clouds and stating what you may see. There have been many instances of this, usually centering around angels, God or Jesus in the sky.

Example of cloud pareidolia, which also may be photoshopped

Here is an example of rock formations in which many people can see faces:


Other examples of pareidolia are photos taken in a somewhat dark environment and in the reflection of a window a viewer claims to see the face of a ghost. Usually these are so vague, a red circle must be used to point out where the face/ghost is. After having it pointed out and spending a few seconds trying to see a human face, it will surface. Priming in action. A thought is put in your head and that causes the action of you seeing the face.


Some pareidolia are simple mistakes when viewed in a photograph, but some are blatant photoshopped by unscrupulous people. The below photo is of a girl photoshopped into the interior of an old abandoned factory.


Here is one photo containing a prime example of pareidolia that I took myself was when we were hiking at the Delaware Water Gap. I was climbing the mountain and way off in the distance I spotted what looked like a face peering back at me. I walked several hundred yards to get a closer look and below is what I got. The image appears to look like a screaming face, but it was just holes in the tree. The picture was so interesting I used it for the cover of the 2nd Cursed book.


Automobiles are another example of pareidolia due  to the fact that the two headlights form what appears as eyes,the grill a nose and the bumper a mouth. This works for the front or the back of the car. Anytime I am on the road I notice this effect on the front and backs of cars. They just keep staring at me!


A famous face from the surface of Mars; in 1976 Viking 1 acquired the below photo. This photo caused a wave of sensation throughout NASA, but the sensation was short lived. Scientists figured it was just another Martian mesa, common enough around Cydonia, only this one had unusual shadows that made it look like an Egyptian Pharaoh.

A few days later NASA unveiled the image for all to see. The caption noted a "huge rock formation ... which resembles a human head ... formed by shadows giving the illusion of eyes, nose and mouth." The authors reasoned it would be a good way to engage the public and attract attention to Mars.

Still to this day and after a lengthy explanation, some conspiracy theorists speculate on what this "face" is. (2)

A 1976 photo of the Mars "face"

New April 2001 view, Mars Global Surveyor OC image E03-00824

There are also many religious examples, whether it be Jesus on a piece of toast or an angel in a cloud formation, people will continue to see fascinating things in inanimate objects.

Jesus image on toast

The Rorschach test  also known as the Rorschach inkblot test, the Rorschach technique, (or simply the inkblot test) is a psychological test in which subjects' perceptions of inkblots are recorded and then analyzed using psychological interpretation, complex algorithms, or both. Some psychologists use this test to examine a person's personality characteristics and emotional functioning. It has been employed to detect underlying thought disorder, especially in cases where patients are reluctant to describe their thinking processes openly. The test is named after its creator, Swiss psychologist Hermann Rorschach. (3)

The Rorschach inkblot test

There actually is a psychological phenomenon called Facial Pareidolia and some are more prone to see human faces in inanimate objects. According to psychologists it is not a sign of madness but that of a well wired brain. Professor Kang Lee (4) of the University of Toronto studies facial pareidolia. Kang goes on to explain, "Most people think you have to be mentally abnormal to see these types of images, so individuals reporting this phenomenon are often ridiculed.‘But our findings suggest it’s common for people to see non-existent features because human brains are uniquely wired to recognize faces, so that even when there’s only a slight suggestion of facial features the brain automatically interprets it as a face."

Professor Kang Lee of the University of Toronto

"The tendency to detect faces in ambiguous visual information is perhaps highly adaptive given the supreme importance of faces in our social life and the high cost resulting from failure to detect a true face," explains Lee.

After analyzing the brain's response to seeing faces in inanimate objects the researchers, from the University of Toronto, Beijing Jiaotong University, Xidian University, and the Institute of Automation Chinese Academy of Sciences, discovered that the recognition occurs in the frontal and visual cortex.

The frontal cortex in each participant’s brain sent signals to the posterior visual cortex, which then enhanced the recognizable elements to try and interpret the stimulus.

Many state that the paredolia effect is a product of gestalt, that is the human mind being drawn to faces and things familiar. Organizing chaos into a whole that is perceived as more than the sum of its parts.

My fave "enhanced" paredolia. Obviously the electrical outlets have been altered, but many, including myself, see faces within the outlet, but some jokester added an element of humor.

Striking visuals can be produced in this way, notably in the DeepDream (5) software, which falsely detects and then exaggerates features such as eyes and faces in any image. I experimented with the software with some of my own photos and the site had a weird knack for adding dogs and animals into the images.

Here is a photo of me from the Deep Dream site, note how it added random animals.

In conclusion, people see what they are primed or predisposed to see. Individuals that have an interest in UFOs will see UFOs in the night sky. People who read ghost stories will attribute anything unknown to a ghost. Religious people will claim that everything was done by their God or angels. People that follow Bigfoot will state that every shadow in the woods is proof of Bigfoot's existence.



Cursed:An Explanation of the Unknown
Click to purchase Cursed


Cursed:An Explanation of the Unknown Revisited

(Chris Chaos is a long time resident of South Jersey who once again resides in and writes from Gloucester City, New Jersey. He is a filmmaker, a business owner, writer, urban explorer and investigator of the odd and weird, a proud parent, happily taken and a connoisseur of hot wings. Chris can be reached at AxisVideo@aol.com)

Would You?


Can a Ghost and a Zombie Come from the Same Person?




The Paranormal Guide Presents: World of the Paranormal - Casa de los Lamentos


Corny Ghost Joke: This Joke Isn't "Ghoul"


What is a Ghost? (About.com) by SpookyLady InSanDiego


There are many thoughts out there on just what ghosts are. Here are some from About.com Paranormal Guide Stephen Weber:

A ghost could be…

A dead person. Famous parapsychologist Hans Holzer wrote, “A ghost is a human being who has passed out of the physical body, usually in a traumatic state and is not aware usually of his true condition. We are all spirits encased in a physical body. At the time of passing, our spirit body continues into the next dimension. A ghost, on the other hand, due to trauma, is stuck in our physical world and needs to be released to go on.”

A residual haunting or recording. “A traumatic moment in time leaves an indelible impression on the building or area,” says Strange Nation in What Is a Ghost?, “replaying itself for eternity. This could be anything from a ‘glimpse of the past’ – a recreation of some traumatic or emotion-laden event – to footsteps up and down a hallway.”

A messenger. “These spirits usually appear shortly after their deaths to people close to them,” Stephen writes. “They are aware of their deaths and can interact with the living. They most often bring messages of comfort to their loved ones, to say that they are well and happy, and not to grieve for them. These ghosts appear briefly and usually only once. It is as if they intentionally return with their messages for the express purpose of helping the living cope with their loss.”

A poltergeist. Poltergeist means “noisy ghost” in German. Poltergeists are typically associated with unexplainable noises, footsteps, music, moving objects, slamming doors, turning lights off and on, flushing toilets, throwing things or sometimes even interacting with the living in the forms of pulling hair, clothing or even hitting people. Others believe these instances are simply psychokinetic episodes caused by people under stress.

A projection. Some people believe ghosts are simply a product of our minds. “A grieving widow sees her dead husband because she needs to; she needs the comfort of knowing that he is alright and happy in the next world. Her mind produces the experience to help itself cope with the stress of the loss,” writes Stephen.

Conversation on the Amityville Horror House by Lauren C Dole

Note from James: Oh, geez. -Facepalm- So embarrassed. I did this to SpookyLady and now I've done it to Lauren. ... I've gotten her last name wrong for the past three weeks now. It's actually Lauren C. Dole NOT Cole. Whoops! Anyway, hope you enjoy Lauren's explanation on the Amityville Horror.

---

Okay. Enough is enough.

The Lutz lied. Yes, the Defeo son killed his family. Yes, it was a horrible event. But the Lutz moved in and capitalized on this tragedy. Lied and made lots of money. Their goal from the start. I was friends with the owners after the Lutz family had left. They owned the home for thirteen years and NOT ONCE while I was there was there ANY paranormal event. I am paranormal gifted myself, being able to see and communicate with the dead, so I should know.

The Lutz told so many lies that have already been disputed. We, on Long Island, are so sick and tired of the Lutz family making money off of their lies. People are so fast to believe these lies and will not even listen to the truth. BUT we on L.I. know the truth.

Chris Lutz, STOP capitalizing on the lies your father told. It's an insult to the very paranormal events that are actually encountered.

10 Interesting Facts about Edgar Allan Poe: The Master of Macabre


If you're into the macabre, then Edgar Allan Poe should be no stranger to you. But maybe you do not know everything about Poe. I didn't, so I looked up some information and here are ten interesting facts about Edgar Allan Poe: 

X Sure, he was the Master of the Macabre, but he actually wrote more comedies than he did horror/thrillers.[1]

X He wasn't the jerk historians, TV shows, and movies (The Raven with John Cusack, for example) 
make him out to be and was actually quite joyful to be around.[1]

X He dabbled in opium, but his main vice was drinking.[1] 

X His last words were, "Lord, help my poor soul."[2]

X His death, to this day, is still a mystery. But some speculation is that he might have died from alcoholism to even rabies as Poe loved cats. Some suggest he may have pet a cat, only to discover it was actually a raccoon which bit him. But this has yet or never will be proven.[1]

X Speaking of which, Edgar's cat could not survive without him. After hearing about his death, his mother-in-law checked on Poe's cat only to discover that it had died as well.[2b]

X There are museums in his honor in the Bronx, Philadelphia, Richmond, and Baltimore (his place of death).

X An enemy of his, Rufus Wilmot, wrote Poe's obituary. Not surprisingly, Wilmot decided it was best to tell fallacies and spread skuttlebutt about his deceased rival. He must have been afraid of some sort of backlash as he wrote it under a false name. That figures.[2b]

X For being such an admired author, only seven people attended his funeral. The funeral wasn't all that grand either, as one attendee called it "cold-blooded."[2b]

X Want to know why Poe is seen as the mad writer even though he is surprisingly regarded as an okay guy? Edgar's old "pal", Rufus, wrote Poe's first biography shortly after his death and made Edgar wrote him as a lunatic.

Well, there you go! Ten interesting facts about Edgar Allan Poe. Hope you enjoyed this!

Sources:

[1] AHC - American Heroes Channel; check your local TV listings 

Scary Game (Spectator's POV) Review with James Paradie: Five Nights at Freddy's 3

Are you ready for Freddy? 

If you have no idea what Five Nights At Freddy's, check out my previous reviews: 


Ladies and gentlemen! Boys and girls! Welcome to Scared Sheetless' Five Nights at Freddy's 3 review! Today's spectacle will include a look at the third installment of the highly popular indie horror game franchise, Five Nights at Freddy's. Sit down at your security post, watch and listen real carefully. If you don't, prepare to be scared and perhaps stuffed in a Freddy Fazbear suit! Muhahahaahahaha! 


Thirty years after Freddy Fazbear's Pizza closed its doors, the events that took place there have become nothing more than a rumor and a childhood memory, but the owners of "Fazbear's Fright: The Horror Attraction" are determined to revive the legend and make the experience as authentic as possible for patrons, going to great lengths to find anything that might have survived decades of neglect and ruin.

At first there were only empty shells, a hand, a hook, an old paper-plate doll, but then a remarkable discovery was made...

The attraction now has one animatronic.


The Good: 
  • I liked how Scott Cawthon, the creator of FNAF, basically took some aspects that worked from the first game and interjecting it into the third game. You're back in a relatively small room (though not as small as the first game), because that claustrophobic feeling is, to me, more scarier than wide open spaces as we saw in FNAF 2 (even though I liked that change too as stated in my review for FNAF 2). He also brought back things that worked in FNAF 2 being the vent system and no steel shutter doors being a cheap way to keep the killer animatronics out. 
  • I'm also very relieved that he got rid of the annoying jack in the box from FNAF 2, but in its place is you have to pay attention to three things - the cameras, audio, and ventilation - all three are prone to fail. If one, two, or all fails, you have to reboot them which takes a little while (or a long ass time if you're playing the game, I'm sure), but also makes it that you can't see what's coming and thus, can't stop them or see them coming. I was okay with this as I believe it made the experience a little more tense. 
  • What's also cool is you can use an audio snippet of a child's voice (actually Balloon Boy's) to lure the lone animatronic to that location, thereby diverting it from going to your office. It doesn't always work, but when it does, it's a lifesaver ... literally. 
  • I'm so glad the Atari style games have made a return, but this time with a slight twist. Every time you beat a night, you get to see more of Freddy Fazbear's Pizzeria's demented and bloody past. However, it got old quick (see Middle Ground). But in a repentance for it's repetitiveness, there are secret mini-games that you can only access by doing certain things in the main campaign on certain nights. They could be as easy as clicking on a picture of Balloon Boy to access his secret mini-game, finding cupcakes throughout the security cameras, or by clicking on certain tiles in your office. I think that was really cool and if done right it unlocks the good ending. You don't have to do them, but you will get the bad ending. 
  • I think the scares are better here than on the previous game. Scott did really good with the Phantom animatronics. Not sure if they were ghosts, I guess the word "phantom" would make one think of that connection. But imagine looking at the camera panel and going back and suddenly there's Balloon Boy* to scare you. My favorite had to be Phantom Freddy creeping in front of the picture window before ducking and jumping into your face. He did change it up, which was nice. Wish I could say the game for the rest (check Middle Ground). Good news about the Phantoms - they can't kill you, but they do cause system errors.

    *I originally wrote his name as Bubble Boy. Good thing I checked before publishing this or I'd have a lot of angry FNAF fans on my case! They're VERY passionate about getting the names right. 
  • Some of the environments on the camera feed seemed like they slightly changed, which was pretty creepy. "Did I see that before?" And maybe I did, but I've watched the game twice now (2nd time strictly for this review) and I just keep on noticing different things.  
  • What's funny is you only face one animatronic throughout the whole game. One would think this would be boring, but as the nights went on, Freddy upped his scares. It would be one thing if he just did the same stint over and over again. 
I was going to post Night 5 as my sample, but it gives away the ending. Night 4 is really good too. Check it out. 


Gameplay courtesy of Harshly Critical

Middle Ground: 
  • The one thing about the Phantoms is their scares can get repetitive and lose their scary muster. 
  • Atari style mini-games - As said before, I'm very glad they made a comeback. They were pretty much one of my main highlights from the second game. BUT they got too repetitive in this game. Basically you followed Purple Guy and once you got to a certain room he would kill you. Same thing over and over again with the only difference being a new animatronic. I think if they mixed up the way he killed certain people, it would've been better. Repetitiveness always get's a negative score by me (see my review of Alice: Madness Returns for an example.)

    In Scott's defense, I think he wanted it that way for a reason to show what happened and if you did certain things, you could open up hidden mini-games, so that's why this is Middle Ground. 
Final Verdict: 

I really think this was a step up from FNAF 2. The Phantoms put you on edge, the system failing added an extra bit of fright, no goddamn jack in the box, and all in all I really enjoyed watching it. We got to delve deeper into the horrid past of Freddy Fazbear's Pizzeria and if you got the good ending, you set things right, and that's always a good thing, I think. 

Were there some things that we could've went without or changed? That's a matter of opinion. Sure, the Atari style mini games, at the end of each level, got repetitive and didn't add any new surprises to them, but at the end it all made sense and that spoiler is ...

Purple Guy is kind of a dick. 

Want to give Five Nights at Freddy's 3 a try? Click here

There is no wonder why there are so many FNAF's fans out there. The mega fans were definitely sad and even a lesser fan, such as myself, was a little sad when we thought this was the last one. 

Oh, how foolish we were to think that. (Review coming soon!) 

All images in this review were found using Google. They belong to their respective owners and are only used as a visual reference.  

Monday, November 23, 2015

What are Spirits? by Chad Stambaugh

Most people rely upon the dictates of their society to know what to do – what they’ve been taught by their parents, teachers, pastors, bosses, advertisers, and the media. Magicians, by contrast, rely upon the counsel of spirits, at least until they’ve got their own intuition and intent operating.

In truth, I don’t know what spirits are; and this is said after ten years of intimate acquaintance with them. The problem is that we humans tend to impose features of the known upon the unknown. We want to make the unknown familiar and comfortable to deal with. Therefore, we naturally tend to regard spirits in terms that are already familiar to us. We can’t be wholly objective about them. What I will describe here is my own view of what spirits are, based upon my own interactions with them.

Materialistic science says that spirits don’t exist; but this doesn’t mean that spirits don’t exist. My materialist friends, who reject the existence of spirits, do usually credit my integrity. They don’t question my belief that spirits are communicating with me, but they think that I’m mistaken in my interpretation that the spirits are outside of me rather than parts of my own psyche.

However, I do make a distinction between my own thought forms such as inner child, lower self, anima and animus on the one hand; and spirits on the other. I really don’t know what spirits are, or whether they are inside or outside of us. I do know that every religion and culture in the world except materialistic science is based upon spirit communication.

Christians, for example, often forget that their religion is spiritualistic. Jesus is a spirit; the Virgin Mary is a spirit; and of course the Holy Spirit, needless to say, is a spirit.

When Christians say: “Jesus talks to me and guides me,” that’s what magicians call channeling. Christians and magicians use different spirits, but the technical basis – communication between spirits and people – is the same in all religions.

Have you ever noticed how rituals in many different religions have basically the same accouterments? They all tend to take place in darkened rooms with candles and incense smoke, with monotonous chanting or litanies repeated over and over. The reason for this is because spirits themselves like such things: darkness, smoke, repetitive incantations.

Originally, and still today in traditional religions, the purpose of religious ritual was to make contact with the spirit world. Participants enter a light trance state to make them more accessible to spirit messages. Religious rituals originally were magical acts. In the Roman Catholic mass, for example, bread and wine are magically transformed into the body and blood of Jesus.

Recent converts to any religion often experience a high, a state of grace, which usually doesn’t last very long. These epiphanies are gifts of spirits who have the capacity to temporarily lower people’s sense of self-importance and self-pity, which in turn opens their hearts.

This often happens when people are at the end of their rope with nowhere to turn. It’s often at such times of complete desperation that they open to the Spirit and allow grace to descend upon them. This state of grace is channeled through spirit intermediaries such as Jesus, Krishna, or Buddha. This grace is usually temporary because the people still have inner work to do in order to embody the state of grace permanently in their everyday lives.

Spirits can temporarily bestow grace to people who are open to it – usually because they’ve exhausted their own resources. But it’s not the spirits’ job to carry emotional cripples on their backs forever.

Spirits can reveal a temporary glimpse of open-heartedness to animate people to seek such spiritual goals on their own. Having been given a model of what to strive for, it becomes the responsibility of the individual to continue the work begun by the spirits.

Everyone is receiving messages from spirits, both angelic and demonic ones, all the time. However in our society “hearing voices in my head which tell me what to do” means that you’re crazy. Therefore nobody takes a close look at where his or her thoughts are really coming from.

Even people who aren’t consciously aware of receiving messages from spirits nonetheless know that they experience hunches, inspirations, or dream messages that guide them in making decisions. Spirits are the source of these communications.

Moreover, lots of people are possessed by spirits – both angelic and demonic ones, but in our society mostly the latter – whether they know it or not. Spirit possession is not a bad thing when the spirits involved are benevolent, like Jesus, Krishna, or Buddha.

This possession occurs when people invite a spirit to take possession of them. When Christians “make the decision for Jesus” or “invite Jesus to come live inside” them, or Buddhists “take refuge in the Buddha, Dharma, and Sangha”, they are inviting spirits to take possession of their souls. Possession by a good spirit fortifies people’s faith and dedication to the spiritual path. It gives people backbone, something to rely upon in times of doubt.

However in our society demon possession is much more common than is possession by a benevolent spirit. It’s easiest to see that someone is demon-possessed when they get old, since by that time the demons have eaten up most of the people’s souls and left uptight, angry or depressed, self-pitying, burned-out hulks in their stead.
Life is a bitch, no question about it.

However it tends to mellow out people who are not demon-possessed. Demon-possessed people, on the other hand, tend to get worse and worse the older they get. When people are still young, there’s usually enough of the original person left there so that you can’t see the demons as readily. As the people get older, however, the demons eat up more and more of their souls and their joy.

If, as people age, they get lighter and more joyous, then they’re not demon-possessed. On the other hand if they get more uptight, nastier, depressed, or more self-pitying as they age, then they probably are demon-possessed. This is why it’s so hard to deal with those old people – you’re not dealing with the person anymore, just with a demon.

People call demons in to possess them when they feel especially vulnerable and in need of drastic protection. For example, a baby may call in demons at birth to protect against abusive parents. Demons can be called in at any stage in life, usually unconsciously, to alleviate pain or sorrow by providing a protective shell of hardheartedness or self-pity. Luckily, it’s not that hard to cast out demons. The hard part for demon-possessed people is wanting to cast them out in the first place. We’ll discuss this subject in depth in a later article.

When we channel spirits we usually receive the information as thoughts or feelings. This is because thoughts and feelings are all we know. We don’t know how to process information in any other fashion. Therefore, we interpret the communications we receive from spirits in terms of thoughts or feelings.

However, that is not how the spirits themselves view this communication. Spirits see it as a mingling or bending of light fibers – an interaction within the aura, or shell of luminosity, which surrounds every being. In other words, spirits’ cognition is very different from humans’ normal, socially-conditioned mode of cognition. For example, spirits see time in terms of potentialities rather than concrete events.

Moreover it is undoubtedly anthropomorphic to believe that spirits have sex (male or female) and personalities (jolly, somber, laid-back, and strict, etc.). However, that is how they appear to most people.

My own spirit guides are rather indulgent and soft, probably because I am indulgent and soft and get riled unless I am indulged and treated softly. On the other hand Mescalito, the spirit of the psychedelic peyote cactus, is cold, hard, and detached. I find him terrifying, in fact, although I still go to him on occasion. Mescalito doesn’t indulge anybody.

In other words, spirits have different personalities, just as people do. They are not amorphous energies or something of the sort. Possibly it is a feature of human cognition that we humans apprehend spirits as having sex and personality, rather than that sex and personality are properties innate to the spirits themselves.

This is similar to Carlos Castaneda’s conundrum about psychic apprehension, what he termed seeing, being so visual, when it had nothing to do with vision whatsoever – whether his eyes were open or closed. But to him it seemed visual. His teacher Don Juan’s explanation of this was that we humans come to magic as adults, with our perceptual biases already formed.

Therefore when we learn a new form of cognition we tend to try to fit it into a familiar mold. Similarly, we tend to experience spirits’ communications as thoughts or feelings, since these are our usual forms of communication. We relate to spirits’ personalities because we are accustomed to relating to others through their personalities.

In actuality spirits are not as individuated / separated as we humans fancy ourselves to be. For example, my efforts to get Mayan priests to explain exactly who’s who in the Mayan pantheon have always failed because it’s not that simple – the various deities overlap or join together: they’re not separate entities per se.

On several occasions during ceremonies I have felt the presence of the Mayan earth divinity Tzul Taka, Mountain-Valley, as a male being. The priests have told me that this is my interpretation because I am a male, that Tzul Taka is neither male nor female, nor is even a single entity but is a union of entities, or a link between the Heart of the Earth and Heart of the Heaven. In other words, to the Mayans the divinities are ineffable, or at least can’t be pinned down or defined by mental constructs.

The easiest spirits to communicate with are your own spirit guides – what some people term “angels”. More detailed information on what spirit guides are and how you can contact them is given in the Channeling Spirit Guides article which can be downloaded for free from http://groups.yahoo.com/group/MagicalAlmanac/files.

And as always, Please check out my books and buy them at www.amazon.com/author/chadstambaugh

Cobweb and Stripes Review with James Paradie: Chapter 3 - Mirror, mirror on the wall ...




Overview: 

A recap of what happened in the movie starts us off. Also, Adam and Barbara Maitland make their return to the strip telling Lydia some unfortunate news. There is literally no way to get rid of Beetlejuice, unless she dies (or he dies ... again), he fulfills his sentence, or he proves that he can behave (also impossible! He's Beetlejuice!) They tell Lydia they will seek other alternatives, but in the meantime to be smart and take advantage of the soft spot Beetlejuice has for Lydia. 



My Review: 

Much like Chapter 2, this was a short chapter. However, unlike Chapter 2, we got a little bit more of a story. Even though it was mostly a recap of what's going on, it did provide some new details. Any time there's terms and conditions to something, it makes the story that more interesting. 

We all know Beetlejuice is never going to behave, so throw that theory out.

Lydia is young, healthy with no bad habits (as far as we know), and unless there's a freak accident, could live well into old age. The other bit, Beetlejuice dying, perplexed me. For actually the right reasons, it got me interested. Ghosts can die? Now, if you read my book, Symbol of the Dead, I also have it in that universe that ghosts can die by robbing ones soul. How's it work in this comic has me interested. 

The third condition states that they will be cuffed until Beetlejuice serves his sentence. I looked back at chapter 1, didn't find anything about how long his sentence was, so again, that could be for a very long time. Knowing Beetlejuice, it may even go further than Lydia's living days. 

This makes the story more interesting that basically they will be together for a long time, whether they like it or not. I think Beetlejuice doesn't mind, sure, it's a pain in the ass to be restricted, but like Barbara said, he has a soft spot for her. Even if that soft spot meant only thing on his dirty little mind. But that could change as the story progresses and both Lydia and Beetlejuice's characters become more dynamic. I think it's going to be one of those old stories of, he wasn't such a bad guy after all. 

Final Words: 

There's nothing more to say other than I enjoyed the chapter as it gave us new details of what's going on. And what's going on is this is going to be a long journey. And I'm okay with that. All I need is one of those big industrial size bags of popcorn and let's do this! 

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Read my other reviews on Cobweb and Stripes: 


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For more Cobweb and Stripes, check out these destinations. 



A Child's Laughter is the Most Joyous Sound, Unless ...


Have a Haunted Household? It Might by Something You Bought by SpookyLady InSanDiego

With the increasing popularity of paranormal TV shows, people are beginning to realize that strange happenings in their homes may be caused by things they have brought in themselves – in the form of antiques or other pre-owned collectibles – or moving into a home or building where such objects may exist without the owner even knowing it. A show that helped a lot of people was Haunted Collector with John Zaffis.

John Zaffis and his team went to the farm of a woman whose horses were being injured by an unseen force. Zaffis’ team found a knife used for the slaughter of animals that once lived in the barn. The speculation was that a spirit associated with the knife could have been causing the horses harm. Once the object was removed, the horses were safe.

So what do you do when that beautiful old trunk starts rocking and thumping? When the antique doll you bought starts moving on its own? Some help might be found in this article:Could your stuff be haunted? from Collectors Weekly.

The Moment of Death by Lauren C. Cole

Having spent two years in a hospice ward, I have seen hundreds pass away. This is what I have seen: Every morning, I'd pass by seeing a dead loved one with an ailing loved one. I'd nod to them in recognition. They stare back, pretty much unresponsive to my hellos. BUT occasionally I'd get a nod or a smile back.

But they're there to get their loved one ready for death and their journey into the afterlife. About a week before the person is about to pass away, a deceased loved, ninety-five percent of the time is a parent, comes and sits bedside them, waiting to walk with them into the afterlife. They stare far off as if they can see the afterlife and their death is near. When the moment of death nears, the person, even if they have been sleeping for weeks, sits up for a moment of clarity, seen talking to the loved one who is deceased sitting right beside them. A day or two before death they lay back down, the loved one stands beside them, getting ready for the person to die, and the soul to leave the body. In one of the most incredible experiences you can imagine, the person struggles for that one last breath, the soul comes out of the body. If a living loved one is in the room, they will breeze by them as if to say goodbye. You WILL feel it, their love, their warmth before they leave, saying goodbye and hand in hand, the deceased loved one picking up the recently deceased, will walk into the afterlife.

Now, I can't see the door or light to the afterlife, some can, I can't, so to me they walk out the door, haha. Experiencing this, I can tell you that the moment of death is peaceful. It's a new start. A new life. Now there are those who are terminal and know they are near death. The transitions for other killed in accidents, suicides, they're not the same, because those who are expected to die, are ready, made their peace with life and are ready.

Scary Game Review (Spectator POV) with James Paradie: The Tape (Indie Horror Game)


What's going on, horror game fans? It is I, your fearless (and sometimes fearing) watcher with another Scary Game Review. This time I review indie-horror game, The Tape. 

About the Game (courtesy of its Steam page) 

The Tape is a first person horror game, with found footage stylization, slow pace and creepy atmosphere. 

The game relies mostly on creating heavy atmosphere, instead of a cheap jump scares. Some of the scenes you are witnessing in this game are the most disturbing in horror game history. 

The game tells story of middle-aged detective, who is tasked with search of a young girl, missing in US suburbia. He travels to abandoned house to check some of his clues and reveals things so horrifying, that it make him question his own sanity.

Onto the Review! 

I was watching Harshly Critical's playthrough where at the beginning he says that he heard this game is really bad. Normally when I watch his one-shots, which is a plethora of really bad indie horror games, he is right. However, even if people say that, I still try (sometimes even failing in the first few minutes) to keep an open mind and try not to judge until the end of the game. Entertainment is, after all, subjective. As is the case with The Tape. On it's Steam page, the positive and negative reviews are pretty 50/50, but again, all together it only has over 25 reviews in total. Not much to go by, if you were to ask me. 

The game was made in Unity (according to Harshly Critical's gameplay - I'm no expert on these things, so I'm going to take his word for it), which already has a terrible reputation as a bad horror game maker. But a lot of people who are passionate about creating something use it and good for them. Something is better than nothing. But when I hear, Unity horror game, I automatically think, "This is going to be shit." And usually I'm right. I want to say I'm not 100% right on this game. 

The Bad 

Let's do things differently than I have in the past with the reviews where I start with The Good, The Bad, and The Scary. Let's start off with The Bad first just to get it out there and when I get to The Good, it will be like soothing the burn. Granted, I'm not going to grill the developer of this game, Kazakov Oleg, because they tried and I believe it really shows. But ... 

  • Probably my biggest gripe with this game is the story, or lack of, I should say. I tried my best to guess what's happening, but the game has little to no narrative and really doesn't explain much. Some games that don't necessarily tell too much are great that way, having you guess just what is happening and letting the veil slowly reveal the shocking truth. This one doesn't do well in that department.

    Also, a lot of games, whether it's the big game titles or indie, show us the story: either through notes, audio logs, or voxophones (for Bioshock Infinite fans out there), and on some occasions even all of the above. Sometimes they show it through visuals and like I said, have the watcher piece all the pieces together. This game does not do that. I think it's trying, but I think because it's too invested in trying to be innovative and different, it seems like sometimes it forgets to tell us the story. It was confusing at times to come to an understanding of what is going on.

    People can argue that the Steam page has the description, but that really doesn't matter as you still need to have some sort of narrative in the game itself. Having the description on the Steam page is no excuse to have little to no narrative in a game that claims it's telling a story. In the Tape's defense, they do have a cutscene at the beginning where it explains why this guy is heading towards this house where this girl was abducted. Once you get further into the house, you will see that a girl (assuming she's the abductee) is shackled to a wall. A guy who looks like a butcher cuts her throat and they collect her blood, but after that ... it's just nothing.

    It's just one random thing after another and granted, some of the stuff done is somewhat cool and fun, but it's hard to guess what's happening when there is very little explanation. Why did they need the blood? Never explained.

    Did the protagonist see the woman being killed and drained of her blood? Never explained. Although, I'm assuming not as the cutscene started as you go down this corridor. It just happens abruptly. You can guess that the protagonist heard her as in the in game audio, you can hear the sounds of a woman crying. Soon, you enter the room and see where she was, as her body has been moved. Blood spilled everywhere and ... no reaction whatsoever. I'll get to this problem in a few paragraphs.

    Later in the game, this crazed woman is after you. Is that the abducted girl? Never explained. If so, why is she like that?

    Why does she have supernatural abilities? Is it because they brought her corpse back using some sort of satanic powers? I apologize for the many questions that may seem annoying, but these were just never explained. They left it too open. I don't mind leaving things up to the viewer/gamers interpretation, but when you have too many plot holes it becomes too confusing to render and less fun.

    The scenes moved around to different areas with no reasoning of why. Why is he here and then all of the sudden somewhere else? To explain what I mean, I will have to go into spoiler territory (but it's a very short game, so kind of hard not to reveal too much of the story). He is caught by the worshipers and they do a seance on him. After what we presume he died, because his eyes turn black, he wakes in a cell, they worshipers either drain him of some pints of his blood, or trying to get him to drink (another confusing scene), and suddenly he's in this empty room. Why did they decide to lock him up one minute and then the next they kind of don't care? Seems kind of stupid to do that without a reason. Did they feel he wasn't a threat? Did they feel he would not make it out alive anyways? Was their plan to make him into their personal play toy? You need to explain these things or give some sort of hint.

    Also, I couldn't get invested with the main character, because he never talked, he never questioned anything, and that's just another common problem with these indie horror games. Not saying that having a tough bad ass protagonist who doesn't speak. For example, I just got done watching a new indie episodic horror game called Albino Lullaby. The character you play as doesn't talk at all. But things are explained through notes, at least. The point is people can not invest in the plot if they can not invest in the protagonist. If you don't feel doing that much voice acting, maybe go down the old Silent Hill route by having the thoughts in text. That way we know he's at least reacting to this weird stuff he is seeing.

    Of course, where there's a protagonist, there has to be an antagonist. But with this game ... ehhh, I don't know! There is no real antagonist in this story or they just don't feel like telling us. It's just a bunch of satanic worshipers and the demon woman. Granted, I could be wrong on that, because when he was caught and they were doing that seance, there was a person dressed differently than the rest, sitting on a throne, and just had this head honcho presence. Although to the developer's credit, he did give him a spiffy skull mask. Regardless of that, we don't know who this is, because there is NO narrative to tell us who the hell is this person. Is he/she/it the main dude? Or was it just the worshiper of the month?

    Because of this lack of narration, I couldn't get into the story. That doesn't mean I wasn't trying.  
  •  The frame rate isn't that great during one sequence. One part you're walking down multiple hallways while a bunch of stuff is happening (I'll get to what in the good section) and the frame rate just drops. Not terrible, but not could cause a headache.

  • There are some way overdone horror cliches in this game. One, at the end, is the whole "Look behind you" trick. A lot of games have done this, especially since the famous scene in the Silent Hills demo, P.T. It worked there, because it really did add tension, but once something is overdone it's just not scary anymore. I can understand homages and that's awesome, but not ones that are just so tiring. A twist to a homage isn't bad, but not one that's almost exact.

  • If you want a game that's going to last a long time, this probably isn't what you want. It can be completed in roughly thirty to forty minutes (based on the walkthrough I watched). Not that it's a big deal to me, but it may be to some people. 
The Good: 

Surprisingly, there is some good, because up until now all I've done is harp on the story. I've watched countless horror games that have had little to no plot, but that doesn't mean there are not a few good head turners to keep you interested. 

  • Right after you wake up after the seance, you walk into a room with a bed. Suddenly the bed spits blood and out comes a body that shrieks before it descends back down. John (Harshly Critical) said it could be a reference to a horror movie called Death Bed. Sorry to say I'm not familiar with it, but I thought although it was random to have a bed in this middle of an otherwise empty room, it was kind of a cool effect.

  • Despite doing the overdone, look behind you trick, there was one homage that I thought the developer did well for (what I'm guessing) not having a big budget at all. This was the weird hallways that we saw in the Silent Hills P.T. demo. Now, I could make the argument that it was a complete rip off, because it did goes as far as having the rotating eye ball portraits, but I could look past that (again, writing it off as a homage), because there were other things happening. Like one, blood pouring down the walls. I guess it could be cliche, but I'm a sucker for it. Also, although as explained in the Bad section where I said they were these weird people, it did add a little bit of tension. Not a lot, but enough to make you expect one of them to do something. They don't.

  • As you will see in the playthrough video I'm going to be posting at the end of this review, there is a water part. It's almost horror tradition to have at least one part with water. We've seen it in Amnesia, we've seen it Outlast, and we've seen it in SOMA (which took place in the Atlantic Ocean, so I guess that makes sense ... never mind), and we see it here. The let's player I watched, as you will see in the video, didn't really care for it. I kind of liked it. I liked it how at this point it was like a game and not like, just walk here and something will happen. What you have to do is walk to these lights while avoiding this big creepy face coming towards you like a shark with it's mouth open. I thought it was creepy, some people won't. But all you have to do is go to these lights (or stars, I have no idea) and the face will run into it (like a goon) and disappear. This is while something is going around extinguishing them. You have to survive until the time runs out. Not that it was that fantastic, it was at the very least passable as fun to watch.
  • The Tape also does the black and white filter to make it look like it's being video recorded, hence the name The Tape. When the game first starts, it's going to look really grainy which is distracting and almost made me stop watching the gameplay, but the developer was nice enough to let you adjust that in the settings. 
Final Verdict: 

You may be wondering where the Scary section is and here's the reason, the game can be creepy and somewhat atmospheric, but I never once felt scared in this game. I never once felt that much tension. 

Is this game the best indie horror game out there? No. Is it the worst? Absolutely not. That award can either go to countless stupid, repetitive, Jeff the Killer 'games' or the Timore trilogy. And no, you will probably never see me review those. But as much as the Bad section took the most space, the game isn't that bad. Is it even good? Well ... I'd say low mediocre. If they didn't do a few things and if it didn't seem like the developer was at least trying, then I probably wouldn't even bothering reviewing this and would probably have another review this week, like Layers of Fear or Until Dawn. But the game was well enough to merit a review and I know I'm not IGN, but it's some sort of advertisement for the game. 

Do I think the game is worth it's current asking price of $4? Yeah. It's short. Very short. I think you're getting a good deal on it. I've seen much worse Steam games asking for a whole lot more. 

I hope the developer keeps going and trying. Maybe even somewhere down the line re-do this game and re-release it. I think anything, even something that isn't that good, is worth another chance. But if people went by that logic, Hollywood would be remaking crappy movies rather than classics. Yes, I'm one of those pesky "they're ruining my childhood!" people. 

Anyway, I'd say give The Tape a shot in either playing it or buying it. Hope you guys enjoyed the review and next time I'm either going to review Layers of Fear or Until Dawn, but those are on the radar right now. Take care and check out the full playthrough of The Tape down below, courtesy of my favorite video game commentator, Harshly Critical. Stay scary!