Thursday, December 4, 2014

Scary Game Review (Spectator) with James Paradie: Five Nights At Freddy's 2


Five Nights at Freddy's 2 in a nutshell.

A few weeks ago, I did a review of Five Nights at Freddy's. Needless did I know (and while I was doing research for said review), a sequel was coming out. And it is now out and your fearless watcher, I, the Scary One, has watched and will now review. 


I watched Five Nights at Freddy's 2 courtesy of HarshlyCritical. Since it's a relatively short game, you can expect a short review. 

Much like it's predecessor, Five Nights 2 relies on you sitting in one spot, checking cameras and making sure no baddies can get you. But the difference is there are no doors. Those large steel shutter doors in the first game are now gone. You have this big corridor opening right in front of you. Your only hope at fooling the animatronics is by putting on a Freddy Fazbear mask (apparently the mask doesn't fool Foxy though). Also, there are now vents that the bad guys and gals can crawl through to get to you. You have to press the lights above it or view the security cams to see them coming. If you're too late, that's too bad. 

Freddy also has some new friends: BB, Mangle, and the Puppet. Also, the old animatronics have gotten some makeovers. But some of the old ones are still kicking for "replacement parts purposes," and to also kill your ass.

My Review:

As always, do note that this is from a spectator and not a gamer's point of view.

What can I say about this game? I did enjoy it. I was really looking forward to it. There are many pros and lesser cons to this sequel. I liked the fact that they gave you a bigger area, more cameras, more chances for the bad guys and gals (can't forget Chica) to kill you. The fact that there are no doors to close is a major improvement from the first game. You can fool everyone, except for Foxy, in the doorway by putting on the Freddy mask. With Foxy, I hear all you do is shine your flashlight on him a few times and you're good to go.

It's a wide open space too, much different than the fist game, which felt cramped being in a tiny little office. You really have to look around.

The vents were a neat feature. Seeing these creepy electronic critters crawling through the vents, with their big smiles was all but innocent play.

The kill screens were an improvement. Seems like Scott Cawthon, the creator of Freddy's, made some movement adjustments to the animatronics.

Also, on some occasions, your death will prompt a bonus game. The graphics look like those old Atari games. Some of those were creepier than the game itself.

But of course, I do have to put what I think were cons in the game.

I love the fact that there are no doors, they can crawl through the vents, and stuff. But the one thing that got annoying was this Jack in the Box thing that you had to keep on cranking. You have this little meter that tells you when it's about to go off, but if you don't crank it, you're dead meat. A Puppet kills you. The big reason why I didn't like this was because I think it was a tad bit overkill. I mean, this is just a small little part that I didn't particularly care for, because it gave the player no breathing room. But I do get it ... it's a game that keeps on the edge. This is more middle ground than a con in the game.

Conclusion:

I think that Five Nights 2 is definitely a suitable sequel. Do I think it compares to the first game? Unfortunately, no. I was more at edge with the first one than this one. Can't put my finger on why, but that's just how I feel. I love the updates though and the tweaks to the characters. Do I think we need a Five Nights 3? Not sure. Scott will have to go big to get people interested in that. Maybe even try a free roam. Like Escape From Freddy's or something like that.

Anyways, that's all I got for now. Hope you enjoyed this small review. For your viewing pleasure, I have left you HarshlyCritical's Five Nights at Freddy's 2 - Death Montage. Enjoy.


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