Showing posts with label Scary Game Review. Show all posts
Showing posts with label Scary Game Review. Show all posts

Monday, November 30, 2015

Scary Game (Spectator's POV) Review with James Paradie: Five Nights at Freddy's 3

Are you ready for Freddy? 

If you have no idea what Five Nights At Freddy's, check out my previous reviews: 


Ladies and gentlemen! Boys and girls! Welcome to Scared Sheetless' Five Nights at Freddy's 3 review! Today's spectacle will include a look at the third installment of the highly popular indie horror game franchise, Five Nights at Freddy's. Sit down at your security post, watch and listen real carefully. If you don't, prepare to be scared and perhaps stuffed in a Freddy Fazbear suit! Muhahahaahahaha! 


Thirty years after Freddy Fazbear's Pizza closed its doors, the events that took place there have become nothing more than a rumor and a childhood memory, but the owners of "Fazbear's Fright: The Horror Attraction" are determined to revive the legend and make the experience as authentic as possible for patrons, going to great lengths to find anything that might have survived decades of neglect and ruin.

At first there were only empty shells, a hand, a hook, an old paper-plate doll, but then a remarkable discovery was made...

The attraction now has one animatronic.


The Good: 
  • I liked how Scott Cawthon, the creator of FNAF, basically took some aspects that worked from the first game and interjecting it into the third game. You're back in a relatively small room (though not as small as the first game), because that claustrophobic feeling is, to me, more scarier than wide open spaces as we saw in FNAF 2 (even though I liked that change too as stated in my review for FNAF 2). He also brought back things that worked in FNAF 2 being the vent system and no steel shutter doors being a cheap way to keep the killer animatronics out. 
  • I'm also very relieved that he got rid of the annoying jack in the box from FNAF 2, but in its place is you have to pay attention to three things - the cameras, audio, and ventilation - all three are prone to fail. If one, two, or all fails, you have to reboot them which takes a little while (or a long ass time if you're playing the game, I'm sure), but also makes it that you can't see what's coming and thus, can't stop them or see them coming. I was okay with this as I believe it made the experience a little more tense. 
  • What's also cool is you can use an audio snippet of a child's voice (actually Balloon Boy's) to lure the lone animatronic to that location, thereby diverting it from going to your office. It doesn't always work, but when it does, it's a lifesaver ... literally. 
  • I'm so glad the Atari style games have made a return, but this time with a slight twist. Every time you beat a night, you get to see more of Freddy Fazbear's Pizzeria's demented and bloody past. However, it got old quick (see Middle Ground). But in a repentance for it's repetitiveness, there are secret mini-games that you can only access by doing certain things in the main campaign on certain nights. They could be as easy as clicking on a picture of Balloon Boy to access his secret mini-game, finding cupcakes throughout the security cameras, or by clicking on certain tiles in your office. I think that was really cool and if done right it unlocks the good ending. You don't have to do them, but you will get the bad ending. 
  • I think the scares are better here than on the previous game. Scott did really good with the Phantom animatronics. Not sure if they were ghosts, I guess the word "phantom" would make one think of that connection. But imagine looking at the camera panel and going back and suddenly there's Balloon Boy* to scare you. My favorite had to be Phantom Freddy creeping in front of the picture window before ducking and jumping into your face. He did change it up, which was nice. Wish I could say the game for the rest (check Middle Ground). Good news about the Phantoms - they can't kill you, but they do cause system errors.

    *I originally wrote his name as Bubble Boy. Good thing I checked before publishing this or I'd have a lot of angry FNAF fans on my case! They're VERY passionate about getting the names right. 
  • Some of the environments on the camera feed seemed like they slightly changed, which was pretty creepy. "Did I see that before?" And maybe I did, but I've watched the game twice now (2nd time strictly for this review) and I just keep on noticing different things.  
  • What's funny is you only face one animatronic throughout the whole game. One would think this would be boring, but as the nights went on, Freddy upped his scares. It would be one thing if he just did the same stint over and over again. 
I was going to post Night 5 as my sample, but it gives away the ending. Night 4 is really good too. Check it out. 


Gameplay courtesy of Harshly Critical

Middle Ground: 
  • The one thing about the Phantoms is their scares can get repetitive and lose their scary muster. 
  • Atari style mini-games - As said before, I'm very glad they made a comeback. They were pretty much one of my main highlights from the second game. BUT they got too repetitive in this game. Basically you followed Purple Guy and once you got to a certain room he would kill you. Same thing over and over again with the only difference being a new animatronic. I think if they mixed up the way he killed certain people, it would've been better. Repetitiveness always get's a negative score by me (see my review of Alice: Madness Returns for an example.)

    In Scott's defense, I think he wanted it that way for a reason to show what happened and if you did certain things, you could open up hidden mini-games, so that's why this is Middle Ground. 
Final Verdict: 

I really think this was a step up from FNAF 2. The Phantoms put you on edge, the system failing added an extra bit of fright, no goddamn jack in the box, and all in all I really enjoyed watching it. We got to delve deeper into the horrid past of Freddy Fazbear's Pizzeria and if you got the good ending, you set things right, and that's always a good thing, I think. 

Were there some things that we could've went without or changed? That's a matter of opinion. Sure, the Atari style mini games, at the end of each level, got repetitive and didn't add any new surprises to them, but at the end it all made sense and that spoiler is ...

Purple Guy is kind of a dick. 

Want to give Five Nights at Freddy's 3 a try? Click here

There is no wonder why there are so many FNAF's fans out there. The mega fans were definitely sad and even a lesser fan, such as myself, was a little sad when we thought this was the last one. 

Oh, how foolish we were to think that. (Review coming soon!) 

All images in this review were found using Google. They belong to their respective owners and are only used as a visual reference.  

Monday, November 23, 2015

Scary Game Review (Spectator POV) with James Paradie: The Tape (Indie Horror Game)


What's going on, horror game fans? It is I, your fearless (and sometimes fearing) watcher with another Scary Game Review. This time I review indie-horror game, The Tape. 

About the Game (courtesy of its Steam page) 

The Tape is a first person horror game, with found footage stylization, slow pace and creepy atmosphere. 

The game relies mostly on creating heavy atmosphere, instead of a cheap jump scares. Some of the scenes you are witnessing in this game are the most disturbing in horror game history. 

The game tells story of middle-aged detective, who is tasked with search of a young girl, missing in US suburbia. He travels to abandoned house to check some of his clues and reveals things so horrifying, that it make him question his own sanity.

Onto the Review! 

I was watching Harshly Critical's playthrough where at the beginning he says that he heard this game is really bad. Normally when I watch his one-shots, which is a plethora of really bad indie horror games, he is right. However, even if people say that, I still try (sometimes even failing in the first few minutes) to keep an open mind and try not to judge until the end of the game. Entertainment is, after all, subjective. As is the case with The Tape. On it's Steam page, the positive and negative reviews are pretty 50/50, but again, all together it only has over 25 reviews in total. Not much to go by, if you were to ask me. 

The game was made in Unity (according to Harshly Critical's gameplay - I'm no expert on these things, so I'm going to take his word for it), which already has a terrible reputation as a bad horror game maker. But a lot of people who are passionate about creating something use it and good for them. Something is better than nothing. But when I hear, Unity horror game, I automatically think, "This is going to be shit." And usually I'm right. I want to say I'm not 100% right on this game. 

The Bad 

Let's do things differently than I have in the past with the reviews where I start with The Good, The Bad, and The Scary. Let's start off with The Bad first just to get it out there and when I get to The Good, it will be like soothing the burn. Granted, I'm not going to grill the developer of this game, Kazakov Oleg, because they tried and I believe it really shows. But ... 

  • Probably my biggest gripe with this game is the story, or lack of, I should say. I tried my best to guess what's happening, but the game has little to no narrative and really doesn't explain much. Some games that don't necessarily tell too much are great that way, having you guess just what is happening and letting the veil slowly reveal the shocking truth. This one doesn't do well in that department.

    Also, a lot of games, whether it's the big game titles or indie, show us the story: either through notes, audio logs, or voxophones (for Bioshock Infinite fans out there), and on some occasions even all of the above. Sometimes they show it through visuals and like I said, have the watcher piece all the pieces together. This game does not do that. I think it's trying, but I think because it's too invested in trying to be innovative and different, it seems like sometimes it forgets to tell us the story. It was confusing at times to come to an understanding of what is going on.

    People can argue that the Steam page has the description, but that really doesn't matter as you still need to have some sort of narrative in the game itself. Having the description on the Steam page is no excuse to have little to no narrative in a game that claims it's telling a story. In the Tape's defense, they do have a cutscene at the beginning where it explains why this guy is heading towards this house where this girl was abducted. Once you get further into the house, you will see that a girl (assuming she's the abductee) is shackled to a wall. A guy who looks like a butcher cuts her throat and they collect her blood, but after that ... it's just nothing.

    It's just one random thing after another and granted, some of the stuff done is somewhat cool and fun, but it's hard to guess what's happening when there is very little explanation. Why did they need the blood? Never explained.

    Did the protagonist see the woman being killed and drained of her blood? Never explained. Although, I'm assuming not as the cutscene started as you go down this corridor. It just happens abruptly. You can guess that the protagonist heard her as in the in game audio, you can hear the sounds of a woman crying. Soon, you enter the room and see where she was, as her body has been moved. Blood spilled everywhere and ... no reaction whatsoever. I'll get to this problem in a few paragraphs.

    Later in the game, this crazed woman is after you. Is that the abducted girl? Never explained. If so, why is she like that?

    Why does she have supernatural abilities? Is it because they brought her corpse back using some sort of satanic powers? I apologize for the many questions that may seem annoying, but these were just never explained. They left it too open. I don't mind leaving things up to the viewer/gamers interpretation, but when you have too many plot holes it becomes too confusing to render and less fun.

    The scenes moved around to different areas with no reasoning of why. Why is he here and then all of the sudden somewhere else? To explain what I mean, I will have to go into spoiler territory (but it's a very short game, so kind of hard not to reveal too much of the story). He is caught by the worshipers and they do a seance on him. After what we presume he died, because his eyes turn black, he wakes in a cell, they worshipers either drain him of some pints of his blood, or trying to get him to drink (another confusing scene), and suddenly he's in this empty room. Why did they decide to lock him up one minute and then the next they kind of don't care? Seems kind of stupid to do that without a reason. Did they feel he wasn't a threat? Did they feel he would not make it out alive anyways? Was their plan to make him into their personal play toy? You need to explain these things or give some sort of hint.

    Also, I couldn't get invested with the main character, because he never talked, he never questioned anything, and that's just another common problem with these indie horror games. Not saying that having a tough bad ass protagonist who doesn't speak. For example, I just got done watching a new indie episodic horror game called Albino Lullaby. The character you play as doesn't talk at all. But things are explained through notes, at least. The point is people can not invest in the plot if they can not invest in the protagonist. If you don't feel doing that much voice acting, maybe go down the old Silent Hill route by having the thoughts in text. That way we know he's at least reacting to this weird stuff he is seeing.

    Of course, where there's a protagonist, there has to be an antagonist. But with this game ... ehhh, I don't know! There is no real antagonist in this story or they just don't feel like telling us. It's just a bunch of satanic worshipers and the demon woman. Granted, I could be wrong on that, because when he was caught and they were doing that seance, there was a person dressed differently than the rest, sitting on a throne, and just had this head honcho presence. Although to the developer's credit, he did give him a spiffy skull mask. Regardless of that, we don't know who this is, because there is NO narrative to tell us who the hell is this person. Is he/she/it the main dude? Or was it just the worshiper of the month?

    Because of this lack of narration, I couldn't get into the story. That doesn't mean I wasn't trying.  
  •  The frame rate isn't that great during one sequence. One part you're walking down multiple hallways while a bunch of stuff is happening (I'll get to what in the good section) and the frame rate just drops. Not terrible, but not could cause a headache.

  • There are some way overdone horror cliches in this game. One, at the end, is the whole "Look behind you" trick. A lot of games have done this, especially since the famous scene in the Silent Hills demo, P.T. It worked there, because it really did add tension, but once something is overdone it's just not scary anymore. I can understand homages and that's awesome, but not ones that are just so tiring. A twist to a homage isn't bad, but not one that's almost exact.

  • If you want a game that's going to last a long time, this probably isn't what you want. It can be completed in roughly thirty to forty minutes (based on the walkthrough I watched). Not that it's a big deal to me, but it may be to some people. 
The Good: 

Surprisingly, there is some good, because up until now all I've done is harp on the story. I've watched countless horror games that have had little to no plot, but that doesn't mean there are not a few good head turners to keep you interested. 

  • Right after you wake up after the seance, you walk into a room with a bed. Suddenly the bed spits blood and out comes a body that shrieks before it descends back down. John (Harshly Critical) said it could be a reference to a horror movie called Death Bed. Sorry to say I'm not familiar with it, but I thought although it was random to have a bed in this middle of an otherwise empty room, it was kind of a cool effect.

  • Despite doing the overdone, look behind you trick, there was one homage that I thought the developer did well for (what I'm guessing) not having a big budget at all. This was the weird hallways that we saw in the Silent Hills P.T. demo. Now, I could make the argument that it was a complete rip off, because it did goes as far as having the rotating eye ball portraits, but I could look past that (again, writing it off as a homage), because there were other things happening. Like one, blood pouring down the walls. I guess it could be cliche, but I'm a sucker for it. Also, although as explained in the Bad section where I said they were these weird people, it did add a little bit of tension. Not a lot, but enough to make you expect one of them to do something. They don't.

  • As you will see in the playthrough video I'm going to be posting at the end of this review, there is a water part. It's almost horror tradition to have at least one part with water. We've seen it in Amnesia, we've seen it Outlast, and we've seen it in SOMA (which took place in the Atlantic Ocean, so I guess that makes sense ... never mind), and we see it here. The let's player I watched, as you will see in the video, didn't really care for it. I kind of liked it. I liked it how at this point it was like a game and not like, just walk here and something will happen. What you have to do is walk to these lights while avoiding this big creepy face coming towards you like a shark with it's mouth open. I thought it was creepy, some people won't. But all you have to do is go to these lights (or stars, I have no idea) and the face will run into it (like a goon) and disappear. This is while something is going around extinguishing them. You have to survive until the time runs out. Not that it was that fantastic, it was at the very least passable as fun to watch.
  • The Tape also does the black and white filter to make it look like it's being video recorded, hence the name The Tape. When the game first starts, it's going to look really grainy which is distracting and almost made me stop watching the gameplay, but the developer was nice enough to let you adjust that in the settings. 
Final Verdict: 

You may be wondering where the Scary section is and here's the reason, the game can be creepy and somewhat atmospheric, but I never once felt scared in this game. I never once felt that much tension. 

Is this game the best indie horror game out there? No. Is it the worst? Absolutely not. That award can either go to countless stupid, repetitive, Jeff the Killer 'games' or the Timore trilogy. And no, you will probably never see me review those. But as much as the Bad section took the most space, the game isn't that bad. Is it even good? Well ... I'd say low mediocre. If they didn't do a few things and if it didn't seem like the developer was at least trying, then I probably wouldn't even bothering reviewing this and would probably have another review this week, like Layers of Fear or Until Dawn. But the game was well enough to merit a review and I know I'm not IGN, but it's some sort of advertisement for the game. 

Do I think the game is worth it's current asking price of $4? Yeah. It's short. Very short. I think you're getting a good deal on it. I've seen much worse Steam games asking for a whole lot more. 

I hope the developer keeps going and trying. Maybe even somewhere down the line re-do this game and re-release it. I think anything, even something that isn't that good, is worth another chance. But if people went by that logic, Hollywood would be remaking crappy movies rather than classics. Yes, I'm one of those pesky "they're ruining my childhood!" people. 

Anyway, I'd say give The Tape a shot in either playing it or buying it. Hope you guys enjoyed the review and next time I'm either going to review Layers of Fear or Until Dawn, but those are on the radar right now. Take care and check out the full playthrough of The Tape down below, courtesy of my favorite video game commentator, Harshly Critical. Stay scary! 


Monday, October 5, 2015

Scary Game (Spectator) Review: SOMA






















By James Paradie (aka Scared Sheetless)

Frictional is the developer behind Amnesia: The Dark Descent and the Penumbra series. After Amnesia was released and blew everyone away, people wondered what was next for Frictional Games? Their answer: SOMA. SOMA is Frictional Games latest psychological horror in their impressive arsenal of games.

We got our first glimpse of SOMA in a 2013 gameplay trailer. Check it out.


Is it just me or does the guy sound like Matthew Broderick?

Watching the full game and re-watching it, I can see there are plenty of differences between the reveal trailer and the final product. Of course this is the case with just about every game that has or will ever be conceived. I'm happy with what they went with, although I also don't think this looks bad either. The trailer did intrigue me, but what stunk is that we had to wait another two years before we got something.

About the Game: 

You play as Simon, a man who was recently in a tragic car accident that leaves him brain damage. It also kills his girlfriend, Ashley. Simon meets a "doctor" who can help him by scanning his brain and moving it to a new body. Because of the severe brain damage, as well as cranial bleeding is killing him, he is left with no choice. "Dr." Munshi scans Simon's brain, but during the scan, the screen that Simon is watching blacks out. He hollers if something's gone wrong. He manages to take the scanner off his head and he is no longer in Toronto.

You can see the first twenty minutes of the game (what I just described above) in this video below. Courtesy of Harshly Critical.


But where did Simon go? 


Oh, how about at the bottom of the Atlantic Ocean. Now, that's odd, but this is Frictional Games, let's stack it up a bit: he's at the bottom of the Atlantic Ocean, one hundred years into the future. What?! That was my reaction. Oh, well, actually that's not it! Yeah. He's at the bottom of the Atlantic Ocean, one hundred years into the future, and the Earth has been destroyed by a massive comet. What the hell?! It's STILL not the whole story, but I'm not one for giving away too much, unless the game has been out for a while. In this case, it just came out, so I'm going to keep my lips sealed.

What Did I Think of the Game?

Excellent. Surprise, surprise coming from the guy who kisses Amnesia's ass when he get's the chance. I know, but I really do think this game was great. Before the game was released, a lot of game websites were saying this game is like the first Bioshock meets Amnesia: The Dark Descent. But to me, it was like Bioshock meets Alien: Isolation meets Amnesia. Some sites, like Polygon, even went as far saying that this game is better than Bioshock. Hey, that's their opinion, but I think the only thing SOMA and Bioshock have in common is it took place at the bottom of the ocean.

Was it all out scary? Actually, no. But when it was scary, it was downright frightening. It wasn't all Amnesia, it isn't Amnesia 2.0 like a lot of people (myself included) were expecting. But it's a solid game with a terrific story. Is it better than Amensia? In some categories, yes, actually. Story wise, definitely. Emotional depth? You bet! Scare wise? That's a toughie. I wanna say I was more scared while watching Amnesia. That's not to say SOMA got scary, because it did. I will be posting a part of what I felt was the scariest moment in the game later in this review.

I loved the ending. I really think it was fitting, especially for Frictional. I'm not going to say what happens, but it's great. But is it great in a nice way? You'll have to find out for yourself.

Voice acting was great in this game. There's a lot more talking in this than in Amnesia or Penumbra, for that matter. It was definitely different to see Frictional have one its games be a chatterbox. But it's in a good way. All the way around the voice acting was great.

The scenery was terrific. Definitely a sharper looking game than Frictional's previous titles. A lot of it looked smoother. And another reason to marvel about how great this game is is that Frictional Games is a very small developer. Not that big of a team.

Bottom line is Frictional should be proud of what they've accomplished. This game has mostly positive reviews. SOMA 2? I hope not, but if they do, please keep it with Frictional. You don't want another Machine for Pigs debacle, do you?

Nothing else to say, other than it's a great game, with a terrific storyline; beautifully haunting scenery; great voice acting. It's great all around. I don't remember a moment being bored watching it.

But I'm going to end this spectator's review with what I felt was the scariest, heart racing moment of the game. Please note that there may be some spoilers in this video.


Monday, March 9, 2015

Scary Game Review(Spectator): Phobia 1.5 - A Free Indie-Horror Game


What's going guys? It's time for another Scary Game Review with your brave viewer, Scared. This time we're taking a gander at a free indie horror game by the name of Phobia 1.5. Let's begin, shall we?

Now a little about the game before I show the trailer (because the trailer didn't tell much about the game, I felt) is that it was created by Jonez Games, a two person developer team (at least that's what it had in the credits). The unnamed protagonist is driving one night, takes a wrong turn, and drives down a road that has no stops. Eventually he runs out of gas. He stumbles across a large mansion to rest. He'll rest, but not for long. 


This game was short, I'd say if you'd never played it before it will take a little over an hour to complete it. But what did I think of this game? Quite honestly, I did like it. It served it's purpose in being a scary game. Although not gory like some horror games are, this game started out being more psychological than scary. The part that peaked my interest was near the beginning of the game when the protagonist sleeps and wakes up to mysterious knocking. Although I sort of laughed at it too, because the knocking had an (in my opinion) upbeat theme to it (haha). You'll see what I mean if you watch the first video I'm going to post below. A little after that is when you meet the baddie. The first real glance at that made my walkthrough guy of choice, Harshly Critical, scream like Hell (which was also damn well near hilarious. Sorry John. I don't think he'll ever read this anyway, but still, sorry. However, I did email him and tell him I use his videos as examples. He never did reply back, but I don't take those sort of things personally.) Even though it was funny, it was also pretty startling. 

The storyline was something that I thought could be easily conceived, but it's not so much that it was easy that makes it work, it's the execution. It was executed very well. Basically the story, and I'm not giving away the whole thing, is that the mansion belonged to this rogue scientist who conducted experiments on this "patient." He created this chemical that eventually eats away at the memory, your sanity, and eventually your whole damn brain. It also mutates the person into a creature of its own. That's it. You want to know more, you can play the game or you can watch the two videos I provided below. If you watch both videos, it will take roughly over an hour to finish them. But I think it's worth a watch. 

If you're interested in playing the game, here's where you can download it: http://www.indiedb.com/games/phobia-15


Monday, February 16, 2015

Scary Game Review (Spectator): Monstrum (Demo)


What's up, guys and gals, it is I, Scared, with another Scary Game Review for you. This time I'm reviewing the demo for the upcoming Steam game, Monstrum.

About the Game:

Monstrum takes the traditional survival horror formula and remixes it completely with procedurally generated levels, permadeath, and AI driven predators, ensuring that nowhere on its derelict cargo ship is ever truly safe. 

Offering up a challenge to even the hardiest of gamers, Monstrum will force you to use your wits and whatever tools you can find to outrun or outsmart your pursuer. Attempt to escape from an environment that is out to kill you while evading the lurking terror that could be around any corner. Can you survive Monstrum? 

-Courtesy of Steam. 

I first heard and saw some bits and pieces of Monstrum probably last year. It looked pretty neat, but at the time I wasn't doing game reviews a lot like I am. But my video game commentator of choice, HarshlyCritical, has now played, so I am going to review it. Keep in mind this is the demo, so it will probably be a short review. 

Review: 

Your character wakes up on a ship, not knowing what is going on. He finds out why not a soul is on board by reading a note from his friend, Ellis. Ellis talks about these strange occurrences. What I found funny is Ellis says, in one of his notes, that he knows the dangers that is happening on the ship but doesn't bother to wake up his supposed friend because he is sick. Wouldn't you wake him anyways? I mean, what does the main protagonist have? A cold? A case of sea sickness? It's never told. Then again, I am keeping in mind that this is just the demo. 

The big thing that I liked about this game (demo) is that it's like Amnesia at sea (almost sounds romantic) with waking up, not knowing what's going on, finding out what's going on by reading notes. Also, it's a hide or die game. My favorite. And no, before you criticize me, I'm not saying every game has to be like Amnesia. I'm just saying it reminds me of it, in a way. 

I do remember watching another demo of this game probably last year. This one though had a different monster. One, that to me, resembled walking lava. 


This new demo, which has only been out for two weeks, has a different monster. Unfortunately, the only image I could really find (aside from distorted photos) of the new monster, real name Hunter, is this animation GIF. I will be posting a video of the new demo at the end of this review. 


The other neat aspect of Monstrum is you get to experience the game while it's being developed. Which is much like the popular web horror game, SCP: Containment Breach (I will be doing a review on this game as well). 

Now what I found weird is when watching the demo, I only saw the Hunter, but according to the Monstrum Steam page, both the Hunter and the Brute ("walking lava") can both appear in the newest demo*. Maybe Harshly got lucky only dealing with the Hunter, because the Brute is much scarier. 

* Sorry guys, I was wrong about this one. They can't appear in the same game. The game randomly selects one of the monsters and that is what pursuits the whole game. Whoops! 

It's really too early in the game process to find any fair flaws with the game. It serves it's purpose as a hide or die horror game. I was reading some peoples reviews saying it was "scarier than Outlast." Sure, this game is scary, but not Outlast scary. Outlast is frightening, this isn't. It is a atmospheric game that doesn't rely on jumpscares nor does the monster (or monsters) show up so much that they lose their appeal. 

I eagerly look forward to seeing this game develope even more and you can bet on seeing more Monstrum related reviews on here. Great job to the developers, Junkfish! 

Want to give Monstrum a try? Click here

Want to check out the demo provided by HarshlyCritical? Check out the video below. Do keep in mind that Harshly's play does not have the Brute monster in it. Still scary! 

Tuesday, January 27, 2015

Scary Game Review: The Walking Dead by Telltale Games - Season 1


"This game isn't worth my time," I used to say. Either that or, "I think the television show is boring." Yes, I know I'm going to get a lot of haters for saying that, but I couldn't be more wrong about the game.

I was bored a few months ago, actually I'm bored quite a bit, and decided it was time to watch another game series by one of my favorite walkthrough guys, HarshlyCritical. I walked past this series numerous times to be quite honest due to the fact that the show doesn't resonate with me. But I decided, why not? If I don't like it, I'd stop watching it. Simple.

Normally I'd write a synopsis, but I'll let this trailer speak for itself.


Season 1 Review:

"Ask not for whom the bells toll ... 
It tolls for thee." 

If I was to pick a word, one word, of what I thought about this it would be: WOW. This game was Telltale Games proving ground and they impressed the gaming world with a terrific story driven experience. A grand spectacle of fantastic story telling, character development, excitement, drama, the list goes on. It's really amazing how popular this game is even without the big cast members from the TV show.

The game was such a high mark for me, because I became invested in the characters. Yeah, Lee killed someone, but once he reveals the reason why he did it, any man with a loved one would understand. Doesn't make it right, but you understand. Then there's Kenny. I love the Kenny character. Maybe it's because I have a temper problem too, though not like his, but he told it like it is and stuck by what he thought was right. He was all about protecting his wife and child, a dumb kid name Duck. Yeah, his name is Duck.

But it wasn't just the characters that immersed you in the story, it was also the story itself. So many downs, not many ups. It really makes you feel for the characters. Between loved ones having to kill other loved ones and having to make very hard decisions, it's amazing that Telltale had the balls to do some of the things they put the characters through. It's also amazing that making these decisions is actually hard on the player. You care about these characters. You don't want to hurt him or tell them something that may strike a nerve. But the game is all about doing what YOU think is right. You could lie your way through or be honest, both can and will have serious repercussions. The game will get frustrating in the fact that even doing the right thing makes something wrong happen. But all Telltale games are like that (for example: The Wolf Among Us).

This game also really makes you think, would you survive? Would you have a long life? Probably not, especially in the conditions. Also, would a real life zombie apocalypse make the best of people do the worst of things? You don't want to think that and thankfully I don't think we ever will have to think of anything of the sort. Still though, it makes you think what humanity could be capable of doing. From making camps that don't allow the elderly, child, or people with serious ailments to cannibalism. Both of which are experienced in Season 1.

Some of the best moments, in my opinion, were the light-heart moments. There's one bit where Lily (a group leader of a small group of survivors) asks Lee to investigate why some of the supplies are coming up missing. Duck, Kenny's dimwitted son, recruits himself to be Lee's Dick Grayson (Duck: "That's Robin--" Lee: "I know who he is!") and some of that stuff is funny and makes the whole zombie apocalypse feel like there's still some humor in the world.

But of course the drama is the ultimate winner. The ending, not giving away much, is probably the saddest ending in gaming history. Trust me, I was sad when Elizabeth killed Booker in Bioshock Infinite; I was grieving for Joel to make it in The Last of Us, but this one little scene beats them all. (And before I continue, I'm well aware there are more sadder scenes probably, but honestly I haven't watched or played that many video games) I would be lying if I said I didn't let the water works come out, because it's hard not to especially with such a powerful delivery. For that scene alone, Melissa Hutchinson (the voice of Clementine) and Dave Fennoy (the voice of Lee) deserve awards for best performance.

I could spend all day talking about how great this game is, but of course I leave it up to you to go out and experience it. I definitely plan on buying both Season 1 and Season 2 (which I will review very soon) when the time is right. But do yourself a favor; even if you don't like the show, give this game a try. I did and I can't wait for Season 3 to come out, which is suppose to be sometime this year if the internet rumors are right. Give it a try. I can't guarantee you will love it, but I can assure you will at least enjoy it.

Final verdict: This game is an absolute masterpiece. A definite buy in the future and worth the watch again and again for years to come.

Monday, January 26, 2015

Scary Game Review (Spectator) with James Paradie: Goodbye New World - Minecraft Horror Game

(Picture taken from Youtube user Cheridet)

Since the game is short and not a full game yet, I'm just jumping right to the review. But first, a ... 

Brief Minecraft Overview: 

This game takes place in the world of Minecraft. Minecraft, for those who do not know, is a game that was created by a Swedish man known simply among his devotees as Notch. Notch recently sold his studio, Mojang, and all its assets (which includes Minecraft) to Microsoft for 2.5 billion dollars. What makes Minecraft a billion dollar game? 

It's a simulator. You know, like RollerCoaster Tycoon or the Sims, just with blocky graphics. You can mine (hence the name), build your own worlds, create things like boats, Nether Portals (that takes the player to The Nether), houses, beds, whatever. You can mate animals. You can invite buddies and mate them together ... Okay, that last part I don't think is true. But making animal babies is true, so you're like the love doctor version of Dr. Doolittle. 

But that's Minecraft to someone, like me, whose only played it so little, but has watched a lot of Youtube videos (courtesy of Achievement Hunter) to know a thing or two about Minecraft. 

My Review: 

I am keeping in mind that this is a demo that can be completed in less than 15 minutes. With that said, I do have some good things to say about it. One good thing is the game design is pretty impressive. I know that it takes place in the world of Minecraft, but the designer did a great job. The environment looks like Minecraft, but feels like something refreshing. I also thought the graphics looked better than Minecraft, but to some people that may not be saying much. 

There were two notes that talked about Notch. I'm not sure if it's the actual creator of the game that they're implementing in THIS game or if it's a character named after him. I'm guessing it's the latter. Anyways, they talk about Notch having to do something he doesn't want to do, but does it anyway. Something along those lines. The game creator creates an interest with that, but there is no payoff. I'm thinking even though this is a demo, they should have given us more. 

The lone antagonist of this game is either Herobrine (I'll get to who that is in a second) or a cheap rip off. It's never established if it is or isn't. But it looks just like him, looking like Steve (the protagonist of Minecraft) with white eyes. But for those who don't know, Herobrine is this Minecraft myth that he is like the demon twin of Steve and there's been reports that he exists in the Minecraft world. But Notch has denied it. People are not sure if he's just trolling people that there is no such thing as Herobrine or he legitimately did not create him and that he is just a video game myth. 

I am interested in seeing what becomes of this, but the creator really should listen to those who play this demo. I know, as well as the players know, that the game is not complete, but even in the demo portion of the game needs work. I think what would be neat is if this game starts off like a regular day of playing Minecraft. Maybe even go through a couple night cycles and then, boom. The scary part begins. But another thing to improve on is environment control. People who see that trademark emerald pickax are going to want to pick that up and start mining. In the demo, we only got to SEE it in action, not play it. This gives me another good idea for the complete game: what if there's a chase scene that you have to mine as quick as you can to get away from the bad guy? That would be cool, I think. 

I could spit out ideas all day at what I think could work, but what it comes down to is what the developer does. Hopefully he listens and makes the game better. He has a great idea. It just needs more honing. 

If you want to play this game it is on Game Jolt. You can play it here at this link: http://gamejolt.com/games/adventure/goodbye-new-world/23394/

Also, if you want to view the complete demo, I have provided the video below of HarshlyCritical playing it. 


Tuesday, January 20, 2015

Scary Game Review (Spectator) with James Paradie: Amnesia - The Dark Descent


"It was my greatest triumph...and I never looked back. You think I was afraid fleeing Brennenburg? Quite the contrary. I knew it was my purgatory - hellfire made to wash away my sins. There's no denying the things I've done. But I have paid my tribute. I gave them that awful man ... I did the right thing." 

If you're familiar with my reviews, you will know that I talk a lot about this game. This game that I hold in high regard and always compare it when reviewing other games. What I mean by that is in terms of scariness. I also do the same thing with Outlast. They are my favorite horror games. I did a review on Outlast I think more than a year ago. And I thought I did a review for Amnesia. Yep, I did White Night, but did I do the main game itself? Gasp! No?! I must do so now before a Suitor stabs me in the ass! 

Wait ... did that sound sexual? Oh, lighten up. If you hated my humor, you would have stopped reading this site ages ago. 

A Quick Synopsis: 

The game features a protagonist named Daniel exploring a dark and foreboding castle, while avoiding monsters and other obstructions as well as solving puzzles. The game was critically well received, earning two awards from the Independent Games Festival and numerous positive reviews. - Provided by Wikipedia (and before you think anything: the only reason why I copy other synopsis is because when I write them they tend to be long winded and suddenly I spoil the entire game.) 


My Review: 

Me getting into horror games is a recent thing, probably within the last four years I've been really into them. Mind you, I don't play them, but I do enjoy watching them. And I think the reason why The Dark Descent holds such a high pillar to me is because it is the first horror game I watched in full. It is also the horror game that I've watched on more than three occasions (the others being Nightmare House 2, Outlast, Outlast: Whistleblower, and Silent Hill Downpour, as well as a few custom Amnesia stories). I can kiss it's ass all day, but let's get with the review. 

First impressions are everything and The Dark Descent does do a great job in it's first watching. It's like that horror movie that you want to stop watching because you're so scared, but watch anyways because you want to see what happens. I couldn't get enough of this game when I first saw it. I remember I wasn't so much terrified at first, but once I saw the first enemy ... boy, oh boy. I knew I was in for a treat. 

Back when I first watched this, I always thought horror games were just slash 'ems, much like Resident Evil or Silent Hill. But when I saw that you can't defend yourself and the only way to avoid getting a toe tag is if you hid, I was intrigued. Since then, I've been hooked on finding games that follow the same suit and they're my favorite horror games (I gave this genre my own title - "Hide or Die." I thought it was clever. I mean, a little.) Amnesia didn't do it first (for example, Haunting Ground came out almost a decade before Amnesia and it's the same principle) but it changed the game for all horror. 

Horror to me doesn't have to rely on cheap jumpscares, blood and viscera. The best horrors are what lies in the mind. I know, I'm pulling some psychological crap on you, but to me those are the best horror games. The ones that mess with your mind. Oh, sure, The Dark Descent has its share of monsters, but it's the environment that is the scariest part of the game. The way the wind blows, the screams coming from torture chambers, the fact that you're all alone and your only company wants nothing but death for you. The dark halls, the prison, the torture cells, even a kitchen is scary in this game. 

The Dark Descent proves that horror games do not have to follow the same set of rules that have been implemented by other AAA games. How do I know? When you look at top 10 lists of scary games, you won't see very many commercial games (exp. Resident Evil, Silent Hill, Left 4 Dead) in the number one slot. You will see Amnesia: The Dark Descent though. A game that went from being independently developed by a small team at Frictional Games to being considered the one that changed horror games forever. You see other games pulling the Amnesia shtick, whether it's Outlast or the Silent Hills demo, P.T. They're all following pursuit because of this little independent game. Some have tried to pull it off (Daylight - not a terrible game, but not great - review soon!) or Outlast, but much like Resident Evil or Silent Hill, Amensia: The Dark Descent will live on in video gaming infamy. 

I have forgone rating games, but this game is a masterpiece. Some people like to poo on it and say, it isn't scary. Well, opinions are subjective. It all depends on what a person likes. People think Silent Hill and Resident Evil are scary, I don't. Don't get me wrong, I'm a big fan of both franchises, but they don't get to me like Amnesia-like games do. I think I've shown you how much I like Amnesia and I think if you watch it or play it, you will enjoy it. Hopefully. Much like all my other reviews, I've only given a tip of the iceberg. You want to know more? Go on Steam, buy it and download it. Watch it on Youtube. Enjoy! 

Until next time, this has been another Scary Game Review. If you have a scary game you would like for me to review, comment down below. Thanks for reading! 

Monday, January 5, 2015

Scary Game Review (Spectator): The Evil Within


When I checked out the preview for this game, I knew I had to, no HAD TO (all caps means you're super-duper serious!) review this game. This fucked up, beautiful game. Excuse the language, but since my days with newspapers are done and this is MY blog, I think I can get away with it every now and then. And besides, in real life, your friendly, neighborhood Scared swears like a sailor. Doesn't make me "cool", just the way I am is all. But the game does deserve the title of an f'n creepy, but yet beautiful game. And let's explore why ...


I first watched the preview months ago, people were saying how scary this game was due to that it has the director from Resident Evil 4. Honestly, I have yet to see that. I would like to watch all the Resident Evils in the near future though. (I've reviewed RE1 and RE2). From looking at screen caps to promotional art, this game seems like it takes scary, creepy, deranged, and turns the dial to extreme. The result is a catastrophic asylum of madness and EVIL! (Strange how yelling that took me back to my days of watching Spongebob. Wait? Spongebob in an Evil Within review? Only on Scared Sheetless, folks!) The ten, twenty minute gameplay review made me cringe the entire time. I mean, hell, I've survived Amnesia, Outlast, and multiple Silent Hills, so for this game to do this, good job. 

BUT ... (We'll get to the big but in a second.) 

The Game:

You play as Sebastian, a police detective, who is just on his way back from a case until a call is made to go to Beacon Mental Hospital. Upon opening the door, you find a massive blood bath mixed with viscera. You find the lone survivor, Dr. Marcelo Jimenez, who is searching for his patient, Leslie. At first, Leslie seems like an unimportant character who is either going to get the player into a lot of trouble or simply die quickly from a stupid, erratic decision. Far from the truth. 

Upon watching your fellow policemen being killed by an unknown force covered in burned scars. Suddenly, this strange being is in back of Sebastian and knocks him out. This is Sebastian's first glance at an nightmarish version of Krimson City. The city is being ripped a part in an apocalypse like way. The only way Sebastian can escape is going further into the belly of the beast. 

My Review: 

You think that small about the game section didn't give you much, well, watch or play the game. Both Let's Players that I watched play this game (theRadBrad, HarshlyCritical) were constantly questioning why is this stuff happening? What is the purpose? 

Do be aware to not confuse those questions with dissatisfaction on the game. I didn't absolutely love it, but I didn't hate it. I've seen far worse delving into the pits of despair (also known as really shitty indy games). Because with questions like that made the game even more intriguing. The mysteries were revealed in a slow moving veil fashion, taking it slow to build up the suspense for why these strange events are happening. Of course, as usual with my reviews, I will not give away why these events are happening, only a small cliffnote. 

There is Ruvik, the antagonist of the game who is creating Hell on Earth and unleashing these abominations to stop Sebastian to getting closer to the truth. Through exploring different areas of the game, it reveals very little details (slow moving veil, remember). There is only one person who can match Ruvik and I was quite surprised at first at who it was, but then it made sense. Let's just say, if your guess on who you think is going to die first matches mine, you'll be right on who can match Ruvik in powers. Though looking back on it now, it wasn't so surprising. 

I don't know why at the end of the game I didn't feel completely satisfied. Maybe it was because of the ending, which was a cliffhanger and just opened up even more probing questions. I have my theories on what the hell is going on, but I guess you'll have to watch/play it yourself or wait for the sequel to come out (I'm not sure there is one coming out).

As said before, I didn't hate the game, but I felt somewhat let down. I really thought this game was going to scare the hell out of me, but instead it felt like a carbon copy of Resident Evil just with new monsters and plastered Krimson City over Raccoon City. Maybe that's a bit harsh. Because there are good qualities to the game, but seriously, the only time this ever feels like a horror game is at the beginning with the chainsaw guy. After that, it's strictly action/adventure. A little mind games here and there; maybe a startling moment in this place or over there, but really, it ... it just fell short of being considered a horror classic. But the environments are really neat and the mind games stuff is actually pretty creative. In other words, the game is far from being a total loss, but far from being on Scared's scariest games list. 

Don't take my word for it. Play the game yourself.

Thursday, December 4, 2014

Scary Game Review (Spectator) with James Paradie: Five Nights At Freddy's 2


Five Nights at Freddy's 2 in a nutshell.

A few weeks ago, I did a review of Five Nights at Freddy's. Needless did I know (and while I was doing research for said review), a sequel was coming out. And it is now out and your fearless watcher, I, the Scary One, has watched and will now review. 


I watched Five Nights at Freddy's 2 courtesy of HarshlyCritical. Since it's a relatively short game, you can expect a short review. 

Much like it's predecessor, Five Nights 2 relies on you sitting in one spot, checking cameras and making sure no baddies can get you. But the difference is there are no doors. Those large steel shutter doors in the first game are now gone. You have this big corridor opening right in front of you. Your only hope at fooling the animatronics is by putting on a Freddy Fazbear mask (apparently the mask doesn't fool Foxy though). Also, there are now vents that the bad guys and gals can crawl through to get to you. You have to press the lights above it or view the security cams to see them coming. If you're too late, that's too bad. 

Freddy also has some new friends: BB, Mangle, and the Puppet. Also, the old animatronics have gotten some makeovers. But some of the old ones are still kicking for "replacement parts purposes," and to also kill your ass.

My Review:

As always, do note that this is from a spectator and not a gamer's point of view.

What can I say about this game? I did enjoy it. I was really looking forward to it. There are many pros and lesser cons to this sequel. I liked the fact that they gave you a bigger area, more cameras, more chances for the bad guys and gals (can't forget Chica) to kill you. The fact that there are no doors to close is a major improvement from the first game. You can fool everyone, except for Foxy, in the doorway by putting on the Freddy mask. With Foxy, I hear all you do is shine your flashlight on him a few times and you're good to go.

It's a wide open space too, much different than the fist game, which felt cramped being in a tiny little office. You really have to look around.

The vents were a neat feature. Seeing these creepy electronic critters crawling through the vents, with their big smiles was all but innocent play.

The kill screens were an improvement. Seems like Scott Cawthon, the creator of Freddy's, made some movement adjustments to the animatronics.

Also, on some occasions, your death will prompt a bonus game. The graphics look like those old Atari games. Some of those were creepier than the game itself.

But of course, I do have to put what I think were cons in the game.

I love the fact that there are no doors, they can crawl through the vents, and stuff. But the one thing that got annoying was this Jack in the Box thing that you had to keep on cranking. You have this little meter that tells you when it's about to go off, but if you don't crank it, you're dead meat. A Puppet kills you. The big reason why I didn't like this was because I think it was a tad bit overkill. I mean, this is just a small little part that I didn't particularly care for, because it gave the player no breathing room. But I do get it ... it's a game that keeps on the edge. This is more middle ground than a con in the game.

Conclusion:

I think that Five Nights 2 is definitely a suitable sequel. Do I think it compares to the first game? Unfortunately, no. I was more at edge with the first one than this one. Can't put my finger on why, but that's just how I feel. I love the updates though and the tweaks to the characters. Do I think we need a Five Nights 3? Not sure. Scott will have to go big to get people interested in that. Maybe even try a free roam. Like Escape From Freddy's or something like that.

Anyways, that's all I got for now. Hope you enjoyed this small review. For your viewing pleasure, I have left you HarshlyCritical's Five Nights at Freddy's 2 - Death Montage. Enjoy.


Friday, November 28, 2014

Scary Game Review (Spectator) by James Paradie: Alien - Isolation



Hello ladies and gentlemen. Your brave watcher, Scared Sheetless is back with another Scary Game Review. This time, I'm reviewing Alien: Isolation. 

About the Game: 


Part of the Alien series, the game is set in 2137, 15 years after the events of Alien and 42 years prior to Aliens. The game follows Amanda, who is investigating the disappearance of her mother Ellen Ripley. Amanda is transferred to the space station Sevastopol to find the flight recorder of the Nostromo only to discover an Alien has terrorized the station and killed the vast majority of the crew.

-From Wikipedia.org 


My Review: 


I will admit and probably be shot for it, but I haven't seen any of the Alien movies. Except for bits and pieces of Alien Resurrection. I don't remember much of it ... maybe that's a good thing? Also, encountering the Alien on the Great Movie Ride at Disney's MGM Studios (I know it's Hollywood Studios now, but frig that! It will always be MGM Studios to me.) However, after watching this game (and 20 hours of it too!), I can say that my ambitions for watching the first two Alien movies (since they're the more popular ones) has risen. I don't even like horror movies, but yet I watch horror games all the time. Hey. Never said I wasn't weird. 


At first, I had no interest in watching this game. I remember watching bits and pieces of the last Alien game, Colonial Marines, and let's just say that was good enough. But I read a review (forget where, wasn't IGN) that said it was worth checking out. That's what I did. Watched it, at least. I started out watching The Rad Brad's walkthroughs, but since the game is so long and Brad does all the new games, it was hard to see new parts. Until HarshlyCritical started playing it. 


This review is going to be short and sweet, mostly because there is not a hell of a lot to talk about; don't get me wrong, I did enjoy watching it. But ... 


Let's start off with what I liked about the game. The game has great graphics (and I'm not a graphic whore to begin with), the cutscenes (at least in the beginning of the game) were top notch, in my opinion. Voice acting was really good to great. The characters were good ... when they were in the story. 


And the scares? Woo! At the beginning of the game it was awesome. The alien is very intimidating and is frightening. 


The music is probably the best in-game music I've heard this year. Kudos to them for that. 


But do you realize I'm saying in the beginning of the game a lot? What I really mean is the first half of the game. The first half of the game was great. The scares, the action, and the characters. The second half? Not so much. 


It seems like they got to the 10 hour mark and decided to make the rest of the game repeat itself. Plus, someone must have gotten a memo saying, no more cut scenes after a certain mark. Don't get me wrong, they were some parts of the weaker second half that were decent to good, but the game turned into a fetch quest. Fetch this; press this button; restart the generators; shut this down; turn this on; etc. etc. And Androids ... Androids everywhere! Where's the alien? Yeah, we know, Amanda Ripley got rid of him during the better first half, but  the game is called Alien: Isolation. Also, the lack of an alien in the second half is more middle-ground than bad. After dealing with him (and hiding ... a lot) in the first half, the second half lacked him big time until about the last quarter of the game. 


Also, I did mention characters. There were a few, but most of them were trying to kill you. What I found funny is the in game tutorial tells the players that not everyone is an enemy. But I've noticed in some peoples walkthroughs when they approach these NPCs (non-playable characters) they pretty much kill you anyways. Granted, there are some that don't, but you already knew them to begin with. 


On another character note, thinking about it now, they were weak. Sure, the voice acting and the character models were great, but they weak. The game gave you absolutely nothing to invest in them. Sure, I hated Waits (one of the slimy bastards of the game), but I couldn't even get into Ripley's friends in the game. They weren't dynamic. They gave you nothing in terms of liking/disliking them. They were just there. That's it. The only people I cared about was Ripley and Ricardo (who, by the way, you mostly only know him by radio contact). I felt more sorry for the people you heard on radio logs than the people you saw in the game. At least you got to know their stories. 


The biggest complaint I hear (and my review above echoes this) is that the game would have been perfect if they just did the first half the game and left the second half out. Also, the ending. The ending was extremely weak and I felt they could have done much better. But I'm not doing a spoiler review, so you'll either have to play it or look it up on Youtube. Trust me, it's not much. 


In Conclusion: Don't get me wrong, I really did enjoy the first half of this game, but towards the second half it just got repetitive and that's boring. I do think it's worth a check out and a playthrough (if you have 20 hours to spare). It's a good "hide or die" game, I think. It's no Amnesia in space though. Sorry. Amensia: The Dark Descent and Outlast are both still co-holders of the Scared Sheetless World Scaryweight Champion. 


As usual from my previous reviews, here is a look-see at what to expect from Alien: Isolation. Video is courtesy of HarshlyCriticial. 


Thursday, November 6, 2014

Scary Game Review with James Paradie: Five Nights At Freddy's

Security at a children's pizzeria has never been scarier. 

What's up, guys and gals? Welcome back to another Scary Game Review with your brave watcher, Scared Sheetless. Today I am reviewing Five Nights At Freddy's. Concept of the game is simple, you take a security job at Freddy Fazbear's Pizza. A fellow guard (known simply as The Phone Guy) who is on his last week, calls you to give you the rundown of the strange occurrences that have happened over the years. These include: a man dressing as the pizzeria's mascot, Freddy Fazbear, killing five children; the rotting smell of the "reanimated carcasses"; The Bite of '87, where an animatronic bit the head of someone, thus resulting in that poor soul to lose their frontal lobe (still alive, though. I guess that's ... good?)

These bad happenings is the reason why the owners of Freddy's are selling the pizzeria and closing it down at the end of the year. They have shut down the animatronics during the day to not cause harm to the customers, but at night, they go into "free roam mode." Goodie for you. 

Gameplay SEEMS simple. You check out the security cameras to make sure the animatronics are staying in place. Once they begin roaming, your only defense is lights to see if they're outside and two steel shutter doors to keep them out. There is a catch (as always), you have a limited power supply. Depending on the night and how much energy you are consuming, the power can drain very quickly. Power runs out? Say goodbye to the lights and shutter doors. Oh and unless it's near closing time, you're fucked. 

Since the game is short (depending on how many times you die and get stuffed into an animatronic body) I don't think I need to give a full analysis review like some other games. 

There is no bad to this, it's a clever game. When I first watched this, I was thinking that this was going to be one of those horrible indy games that "great commentators" (it's in quotations for a reason) like Markplier or PewDiePie play just so they can make stupid noises. But no, actually, it's very effective. Simple, but effective. You will be on the edge of your seat whether you play or watch. 

I highly recommend anyone who wants a scare to play or watch this game. I have inserted the Night 1 and Night 2 gameplay below of HarshlyCritical (one of my favorite video game commentators) playing the game. His reactions are pretty damn funny. 


I enjoyed watching this game, though it scared the crap out of me at points. Good thing it is the only one and there are no upcoming sequels planned.