Showing posts with label video game review. Show all posts
Showing posts with label video game review. Show all posts

Monday, February 27, 2017

Video Game Review: The Music Machine (Spectator)


Haley, an eccentric 13 year old girl, has a complicated relationship with her old friend Quintin. He's a ghost now, and he's puppeting her body with the intent of finding a satisfactory way of killing her. This dubious quest has led them to a mysterious abandoned island, where several people were recently murdered. And where, among the rotting cabins and dense trees, a strange new building hides a bizarre secret... 

"He met a man an eyeless man a toothless man and he looked at the man and the man looked at him and he saw that the man was beloved and dearest of friends and the man spoke to him 'how long since you've tasted bone marrow' and he told him he told him truthfully and the man said 'come' and he came with the man and they vomited pure cold clean water into the endless eternal infinite sea and then, the end." 

From the game's Steam page

---

Overview:  

Indie-horror games can be a unique experience for either players or spectators, such as myself. They offer something the big, commercial games can't and that is a different experience each game. There are exceptions to that rule, because there are a lot of indie-horror games full of tired cliches, horrible writing or no writing at all, and just a mess. But what I'm talking about is a few gems and this game is a gem.

Not to put big title horror games under the bus. Sure, I enjoy the commercial games like Alien: Isolation or Silent Hill, but you're to expect the multi million dollar graphics, with cinematic cut scenes, and motion capture technology. But what I love about indie-horror games is that you're not to expect that. What you will expect though is a different experience each and every single game. A labor of love. And if it's not a quick cash crab, which unfortunately a lot of these indie-horror games can be, the ones that are not, can provide a riveting experience.

Sure, indie-horror games do tend to be pretentious and repetitive with over the top scares, no storyline, or laughable dialogue, but then you have these gems. These gems that become icons, Gods amongst the masses. Maybe not the latter, but they're so good you find yourself listing them as your favorites above the triple A games. When an indie-horror game is done right, it gives birth to innovation and revelation to a new generation of game creators. Look at what Amnesia: The Dark Descent did, Five Nights at Freddy's did, and Slenderman (the link leads to Slenderman: The Arrival. I never reviewed the original, which is the one I'm referring to). They were made by a small team independent video game maker (in some cases, a lone maker, like FNAF) and they changed the scene of horror games forever. These game creators (or most of the time, lone creator) do this for the simple joy of taking a blue print from their mind and making it a reality. That's awesome.

My Review: 

That's what The Music Machine has accomplished. A new, innovative experience that I can truly say I enjoyed thoroughly. The game has received rave reviews on its Steam page, with rarely any lukewarmness. The design is something to behold. It seems so simple, like Into the Gloom (another indie-horror favorite of mine), yet effective. The colors of black, red, and orange create this mysterious effect. It's also different that this game doesn't follow the old mold of other horror games by relying solely on jumpscares and viscera, but rather focuses on atmosphere, story, and it does deliver on both fronts. 

Needless did I know when I began watching this that this is a successor to another title called The Moon Sliver. Once I found that out, I figured I would be lost in the loop. But instead, I found it easy to follow. I do plan on reviewing The Moon Silver as well soon.

The story's protagonist(s) are Quintin and a 13-year old girl named, Haley. There is a catch though, Quintin is dead and has possessed Haley. This may seem as a bit cliche, although I've never seen it in horror games. Also, I like it, because even though Haley's actions are influenced by Quintin, a majority of the game has them talking to each other as if they're standing next to each other. And you would think Haley would be pissed about her life being violated by a spirit, but she seems okay with it. At the beginning of the game, their first conversation, Haley asks if Quintin wants to kill her, and he says, he does. Haley says he doesn't. He hasn't made her do it yet,

I found the dialogue between these characters interesting. Haley can be annoying though sometimes, but she's a teenager, so they can be irritating, so I'm not going to mark that against the review.

The music is fantastic and is a mood setter.

The environments are really neat.

And the fact that a lone creator made all this possible is quite the accomplishment. Very good job, David Szymanski.


Other than that, I think you should experience the game yourself. Either buy the game on Steam or watch the game. Either way, it's quite the experience. 

Final Verdict: 

The Music Machine presents itself in an interesting fashion. Though the storyline of a ghost possessing someone has been done before, the execution is well done. The lack of a variety of colors creates an interesting appeal. The environments are otherworldly and neat. If I was to grade this on the story, it would probably be a 7/10. 

Friday, February 17, 2017

Scary Game Review (Spectator) with James Paradie: Resident Evil VII


What's going on, guys and gals? It is I, your brave watcher of horror games. This time, I review the latest installment of Resident Evil - VII (7). I'm a fan of the RE series and I think I've found my favorite one in the series, so let's get on with the review. 

But first a synopsis: 

You play as Ethan, a husband who hasn't heard from his wife, Mia, in three years. Until one day, you receive a simple, but strange letter from your wife telling you where she is and to come get her. Her directions bring you to the Bayou - Louisiana, in the swampy backwoods to a deserted house. But is it really deserted? Soon, you meet the Baker family, who welcome you with open arms and sharp weapons, bugs, and a twisted sense of humor. Welcome to Resident Evil VII.

- I actually took the time to write the synopsis. Go me! 

Demos To Love

We received a glimpse at what RE 7 had to offer through various demos that really intrigued both players and spectators (like me). I will post the demos of Harshly Critical's playthrough down below. 

The first demo shown below, is the first demo Capcom released called Beginning Hour. Although you don't play as the main game's protagonist, Ethan, the demo is still cannon to the main story. Also, the found footage part of this demo did make it into the final game and is playable like it is here. 


Capcom would release a VR demo called Kitchen. A short experience, only lasting around four minutes, but scary nonetheless. Do note that in the video provided below, there are other demos that are not RE related, but still a fun watch :) The Kitchen demo is the first demo shown. 


Capcom would also release an updated version of The Beginning Hour demo entitled "Midnight." New content, new areas, and new scares were included. 


Is it bad that Jack's smile doesn't creep me out? It's got that, "Hey, buddy!" feel to it and not that Dr. Trager from Outlast type of "Buddy." Trust me, he's not your buddy and neither is Jack.

Sunday, September 7, 2014

Game Review: Bioshock Infinite (for PS3)


If I was to say one thing about Bioshock Infinite, it would be that it got me interested in playing/watching games more than I did before. This is one of my favorite games to play as well as my favorite stories out there. Isn't it funny (and this could be just me) that video games actually have better stories to tell than most movies and TV shows? Granted, Sons of Anarchy is near television perfection, but video games have came a long way from pixels to now being playable movies. Infinite is no exception and when it was released on March of 2013 it would take everyone by storm. Except for those elitists who can't like anything that is popular. Seriously, if you're one of those people, don't be ... it's annoying. If you enjoy something, then enjoy it. Don't be a video game hipster. 


Just check out that stellar trailer. Course any trailer that came out for Infinite was met by intense excitement for myself. The game looked bad ass, for a lack of a better description. Still though, all the trailers didn't set you up for the adventure you were about to go on and left out some surprises. To me, this is a great thing for game studios to do: hype it, give us something to gnaw on, and then let us experience the twists and turns ourselves. It's a lot like the Arkham games. Rocksteady gave us enough to keep our interest, but they never told us about Scarecrow and it ended up being a big hit. Very much like the sequel, Arkham City, they never told us about Clayface. I want to say they didn't say anything about Solomon Grundy either, but I could be wrong on that. Anyways, less is more when it comes to revealing a game. 

I remember watching the walkthrough on theRadBrad's channel and with each video he posted, I got more intrigued to play. It got to a boiling point, so I went over to my cousin's (cause he's a big gamer. Always needs the new games, new systems, etc. etc.) and I bought it from him. He didn't even have the case for it. I didn't care. I NEEDED to play this game. I did, three times now, and here's the review. 

Review: 

As with most reviews I do not give away the whole game or break the game down piece by piece. Since I played the game I'll give some of the story and some of my thoughts. No major spoilers, even if the game did come out in the early part of last year. 

Bioshock Infinite has been out since March of 2013, a promising sequel to the first Bioshock and for the ill-famed Bioshock 2 (I actually liked it, but most didn't.) The game starts out with you, playing Booker DeWitt, on a row boat. There are two people with you, rowing the boat is Robert Lutece, along with him is his sister, Rosalind Lutece. They bring you to a lighthouse that looks all too familiar to the first Bioshock, but instead of going down, you go up. Booker finds a man dead with a bag over his head that says, "Don't Fail Us." "Holy shit," is Booker's response which matched my response with this whole game. He goes up to the top of the lighthouse where the light is, does a chime with some bells, and strange red lights bellow from the heavens above acting as a signal to the city of Columbia. The light goes down and a chair (vaguely similar to a Barbers one) comes up. You sit on the chair, the chair locks you in, a voice tells you to calm down "pilgrim", and it shoots you into the air. Of course, Booker doesn't really know where he is going. He ends up going to this place ... 


He arrives in Columbia, or as I like to call it, Racistsxenophobeland (seriously, play the game). First glances are everything and Columbia looks like it could be the closest you will ever get to Heaven (even if you're dead ... sorry, I am a non-believer in the big G --- don't hate me, I am warranted to my own opinions). But you know that saying, "Looks are deceiving"? Columbia is the poster child for that in gaming. 

Here's my first though on the gameplay. I loved how they let you check out Columbia before shit hit's the fan, basically. Irrational Games did a fantastic job on making the atmosphere seem cheerful and made you think that nothing is wrong with Columbia. Slowly though it starts showing it's true side. Finally, you get to the raffle, a yearly event on Columbia. Earlier in the game a kid gives you a telegram by the Lutece's that tells you not to get the number "77." Sure enough you get 77 and you're the "lucky" winner. By lucky I mean you get to chuck a baseball at an interracial couple, which is a big no-no in Columbia. You have the choice of throwing it at the couple or at the announcer. I'll be honest, I've never EVER chosen to throw it at the couple (and I've played Infinite three times now), because even though it IS a game, it still doesn't feel right. I'm sure even if you choose to throw it at the couple, it will still show the same cutscene if you didn't. When you go to throw it, someone will catch the mark on Booker's hand, which is knife etched letters "AD." The announcer says that makes you the no good false shepherd. They're about to cut you with a Sky Hook, but Booker throws the ball in the air, distracting them, grabs one cop and gives him a face lift (to put it in a delicate manner.) That's where this game kicks off and chaos on Columbia erupts. 

You get your first trusty companion and that is the Sky Hook, with this you can melee attack enemies, as well as ride the Sky-Lines. You get a gun quickly, a pistol. Over time you will acquire more guns and upgrades, because you will need them as you progress. 

Alright, that's all I'm giving you. Go play the game if you want to see the rest. 

Rating: 

Masterpiece

Like I said, this is my opinion, I love this game. I will definitely keep playing it for years to come. It's fun, exciting, and is definitely one of the finest games of 2013. I highly recommend it for various reasons: gameplay, design, storyline, and one of the greatest endings I've ever seen in a video game. If you've never played it or read spoilers (like I didn't), you will be surprised.

Monday, March 24, 2014

Scary Video Game Review with James Paradie: Amnesia Custom Story - Rain

 (I couldn't find a good header for Amnesia Rain, so I just went with this very stylish fountain with disembodied legs.) 

Updated (2/23/17) I had to edit out Neewchy's playthough, because apparently it doesn't exist anymore and replaced it with a video from Harshly Critical's playthrough.

What's up ladies and gentlemen, boils and ghouls, Scared Sheetless is back! Hold your applause, because I'm sure a lot of you have went to other websites for your daily dose of fear, ghostly encounters, video game reviews, and tongue-in-cheekyness that only I can provide. It's okay though. You'll be back ... they ALL come back. Muhahahaa! 

-Coughs- Alright, so I don't have a good excuse for my abscense other than a few health problems have been really side tracking me lately, as well as my new venture selling stuff online (which has actually kept me really busy, I must say.) You'd figured it would be my new book, but nope. For right now, I'm just letting it ride on its own. So while I was away, I completely forgot about this website. I know! It's like it never existed. I mean I've only been posting here religiously since 2009. But we all need our time to ourselves and to just chill. But the other day I was thinking, don't I have a blog where I can rape peoples ears (or eyes in this case, raping ears gives me a weird mental image)? Oh, yes, I do! 

Enough stalling. I've been kibbying (it's slang for craving, by the way) for some horror games in my life and with the last Bioshock Infinite DLC, Burial at Sea Part 2, not coming out until next week (I think?) my Youtube watching schedule is open. So browsing around, I checked my usual suspects: theRadBrad had nothing scary going on; Harshly Critical - nothing I wanted to watch at this moment of time, so I searched for Amnesia mods. I love Amnesia and a lot of these mods that people take time to create are really cool. I searched "Greatest Amnesia Mods" found a website and found some of the ones I've already seen, but saw one called Rain. It got really favorable reviews, so I put my brave jacket on, turned on all the lights I could, and sat down and started searching for it on Youtube. I found a few doing videos of it, but they were the annoying ones. Some people worship them, but I just don't see the point of them (we'll get to that in another blog), but I found one commentator/walkthrough guy named Neewchy. He's a lad from Sweden who loves to provide us with walkthroughs. 

What's the Game?

I fear my life is in peril. Where I am or how I got here I have no recollection of, for my memory is fragmented and my mind scattered. I find it necessary to write down my thoughts for fear of losing them again. I don't know how many times I have drifted in and out of consciousness, or for how long I have been here. I see visions beyond this nightmare, visions of wood and carpet instead of stone and dirt... I hear rain.

-moddb.com 

My Review: 

I'm not going to give away spoilers, but I will say that I did enjoy the story and the scares were great. I liked how they created brand new scares, rather than run of the mill, Dark Descent rehashes. I also loved that they messed with the player's (or in my case, viewer's) mind. The creator also added some new environments, as well as creating a way to modify the environment. What do I mean? How about a whole atrium filling up with blood? Check out the video below. The video is provided by Harshly Critical. He is my commentator of choice when it comes to horror video games. When I originally did this review, in 2014, I was unaware John (HC) played the game. Here's the first video of his playthough and it does have the blood atrium (I believe is the right architect term for it). I originally said, in my original review of this (back in 2014, this is being written in 2017) that it was a corridor. No. Foolish me knew better, but decided to embarrass himself! Eh, who cares? Enjoy. 


SSS (Scared Sheetless Score): For a mod, I'd have to say it's a 5/5. I know there's some other mods out there that totally take everything we know about the Dark Descent and throw it out the window and replace it with a completely new environment. But to take the Dark Descent and create new stuff with it, I'd say that's quite commendable. It kept me wanting to watch more and it definitely scared the hell out of me in some areas. Maybe I'm too generous with the rating, but I think it was really good and definitely worth a re-watch. 

Games to Be Reviewed Here Soon: 

The Last of Us 
Bioshock Infinite DLC: Burial at Sea, Episodes 1 and 2
The Wolf Among Us: Episodes 1 and 2 

So come back later for another Scared Sheetless game review. Thanks for reading, guys.

Monday, December 30, 2013

Video Game Review with James Paradie: Batman - Arkham Asylum


Back in August of 2009, a game would come out that would mark the beginning of one of the greatest game franchises ever. That game is Batman Arkham Asylum.



You play as the World's Greatest Detective himself, Batman. You've just picked up notorious, arch-nemesis, the Joker, and bring him to Arkham Asylum. This is the place where Gotham's most heinous, grotesque, sociopath psychopaths are incarcerated for their crimes against the innocent. Batman thinks something is odd about how Joker was simply too easy to capture, so he decides to escort him to his cell. It doesn't happen. Joker ends up killing one of the guards by straggling the life out of him, while Batman can't do anything, but watch. Finally, after breaking through the bullet proof glass, he is too late. Someone has hacked into the security system and the Joker escapes. Who was this that helped him? 


It is, of course, the very sexy Harley Quinn, Joker's female equal of madness. But she just has to help her Mr. J! Her puddin'! And kids, if you don't know what that means, look up Batman: The Animated Series and you will throw your Spongebob collection out the window and realize us 90's kids had it way too good. Gloating aside, Batman must save the day. It is what he does. He is Gotham's protector. But even he admits that this time he doesn't think he can stop the Joker. There could be a couple of reasons for that. 

1. 


BANE! Before Christopher Nolan gave him the ... oh, hell, even I have to admit it ... the sexy, Sean Connery like voice in the Dark Knight Rises, he was a Latino with a massive build due to a drug known as Venom. But Batman eats guys like Bane for breakfast and asks for seconds! Why ... he's the goddamn Batman that's why! 

2. 


Then there's this mother-f*cker! Sorry, hey, at least I bleeped it. No, I shouldn't have bleeped it. This guy pisses me off. His boss fight isn't hard ... he just scares the shit out of me. There! I admitted it! That and you just don't know where he is coming from. You'll have to play the game to find out or Youtube his boss fight. But Killer Croc is an admiral foe, though not used in the comics as much as Bane, Joker, or hell even the Mad Hatter. His presence is due to a form of atavism which gives him a reptilian look. Could Bruce Wayne use pair of crocodile skin boots?  

3. 


"At the end of fear ... oblivion!" I have this game to thank for my love of Scarecrow. I did really like him in Batman Begins, but this game sealed the deal.  Scarecrow, formerly known as Dr. Johnathan Crane, was a former psychiatrist turned psychopath who uses fear to his advantage. His boss battle(s) in this game are now gaming legend. You face him three times in a horrifying game of hide and seek. Scarecrow will be back later in this review. 

These are just three of the boss battles in this game. There are more. 

My Review: 

As you can see even by me describing the game, I love this game. It started a gaming series that I hold near and dear to my heart. The Arkham series wouldn't come to tuition without this game. Though not better than it's successor Arkham City, this game is still very fun to play and seems to never get old. The voice acting is terrific and spot on for what you should expect in Batman. Mark Hamill, as Joker, is fantastic. Us Batman fans miss him terribly as the Joker. One more game! One more game! One more game!

Anyways, this game is actually very atmospheric. Not as scary as say Amnesia: The Dark Descent, but it is far darker and grittier than Arkham City, in my opinion. My favorite moment has to be ... you guessed it ... anything to do with Scarecrow. Like I said, his boss battles are now legend amongst gamers, which is probably why fans beg game developers like Rocksteady and WB Montreal to bring the fear back to the Arkham series. Our pleas have gone unanswered, but they did leave an Easter Egg in Arkham City depicting that Scarecrow could be back in Arkham 3 (rumored to be titled Arkham Knight.) If you need to know what I mean by his boss battles, I have you covered, just watch this. 


I love how there is a big assemble of Batman bad guys too. You not only have the main cast, such as Joker, Harley, Croc, Bane, Scarecrow, etc. But you have others too, like Poison Ivy and the Riddler (though he doesn't make a visual appearance). It makes for a great gaming experience. The free flow combat system is a plus too. Just imagine if you had to focus on an enemy before you can attack them. I would've have thrown my PS3 controller at my TV if that was the case. This is also where I found my love for stealth games. I could spend hours just screwing with the dumb bad guys and they have no idea where I am. It's awesome!

Rating: 

Masterpiece

Yes, it is true that Asylum is not as great as Arkham City, but still, you need to thank the stepping stone of this incredible gaming experience. Without Asylum, we wouldn't get City and to a lesser extent Arkham Origins (don't get me wrong, I loved it, but ... nevermind, I'll do a review on that later). Even with its sequels with new gadgets and mechanics, I still can't find any flaws in this game, so that's why it gets that rating. Pick it up and enjoy!

Sunday, December 22, 2013

Scary Games: Alice - Madness Returns

"The Sandman's coming in his train of cars, with moonbeam windows and wheels of stars. So hush you little ones, and have no fear. The man in the moon, he is the engineer."

**Caution: This Review Will Contain Spoilers!!**
What's It About: 


Set one year after the events of American McGee's Alice, the story takes place in 1875 in Victorian London. Alice Liddell, the protagonist of the game, has just left Rutledge Asylum, however she can't let go of the traumatic events that have overtaken her life. She seeks help of one Dr. Angus Bumby in attempts to let go of her past. Simple answer is her madness won't let it go. Bumby tries to have Alice go back to her wonderful Wonderland, but it is not the same. It is a more dark and sinister with creatures of fright ceasing control of her fantasy land. There is an Infernal Train that is destroying her refuge and Alice is forced back to cease control. 

What Makes This Game Scary: 

Though the game isn't Silent Hill scary, it does border on the line of creepy. Let's just say that if Tim Burton wasn't some commercialized Director now who does crappy remakes, he would definitely make Alice in Wonderland like this game. But American McGee does well on his own as the conductor of just making you go, "WTF?" There are some highlighting creepy moments in the game, but those will come up in the review ...

Which is now ... 

My Review: 

IGN gave this game a 6.5, which I think is ridiculous, but hey, that's their opinion. I'm not saying that the game is a masterpiece like say Bioshock Infinite or Grand Theft Auto V, but it is not simply "Okay." The game does have a few low points, but not enough to overshadow its many high points.

One such high point, in my opinion, is when Alice hallucinates being back in Rutledge Asylum. It is a small part, but definitely the scariest. Now usually I have my regular gamer of choice, The Rad Brad's videos on here, but he never did this game. I found another who will suffice for right now and no it's not Pew Pew Die (thank God, by the way. That dude is more annoying than funny.) 



Another aspect that I loved about this game is the fact that it could never get too weird, because it was always over stepping that boundary. The laws of physics were never present unless you were in the real world, but you never are that often. With creative game designs and level platforming.

I only have a few complaints: The game play can be very repetitive. Yes, unlike other games I've reviewed I actually played and beat this game. The game rarely let's you explore, when you go to a new area it's like the game is saying, "Oh, new area, here, kill these bad guys and repeat step 1." Too often was it like that, just kill a bunch of enemies and that's it. Also, a few levels felt sort of "Meh" after awhile, like the under the sea level. Some parts were okay, but I felt that was the level where I was like, "Please be done!"

Final Rating:

8/10: Creative designs, a good storyline, and terrific voice acting. The only flaws were sometimes it could be repetitive. I'm still debating whether it was too long, too short, or just fine. I'm leaning towards the latter, because maybe I played it too slow? Not sure. But I would say that the game is enjoyable. Replay value: Moderate. I don't see myself replaying this any time soon.

Friday, November 1, 2013

Video Game Review: Beyond - Two Souls

Hey guys, here is another video game review by me, Scared Sheetless. This time we’re going to be talking about Quantic Dream’s latest game Beyond: Two Souls. This comes from the very same team who brought us Heavy Rain a few years back. Did this do just as well? Let’s see.

Again, as I have to remind the readers every time, I generally don’t play video games, unless I have an interest to. Most times, I watch it for the story. This game, however, I think I would like to pick it up and give it a try. 

Please note: Due to that I thoroughly enjoyed watching this game, I do want to talk about some scenes. Spoiler alert! 

The Story Goes: 

You play through stages of a young girl named Jodie, who has a special ability. She was born in a facility called Unit 4 – the Paranormal unit. She has a ghost guide, if you will, by the name of Aidan, who helps her out and sometimes gets her into some sticky situations. Of course, due to the fact that Jodie can communicate with an invisible force, that must mean she is very popular. Not really. There is one part where Jodie goes to a birthday party, where you get your stereotypical teens, who are either jocks, jerks, or prissy bitches. At first, a nice London boy takes interested in Jodie, but suddenly he turns on her and calls her a slut. They lock her in a staircase closet and Jodie uses Aidan to get revenge. Is it a Carrie-esque type of revenge? Well, I’ll let you see for yourself. 



There are so many powerful, sometimes gut-wrenching scenes, that for once I can’t do a review without spoilers. One scene that got me so much that I actually had tears in my eyes, was the scene where Jodie sees her real mother for the first time. She had “parents,” but they were more guardians until this CIA unit needed her at a later time. Jodie was taken away from her mother, due to the CIA thought her mother was a risk to harm the baby or herself. The mother was eventually given so many drugs to induce her in a comatose state. This was until Jodie finally broke into the mental hospital and saw her for the first time. Breaking through her consciousness and letting her see Jodie for the first time was a very powerful scene and I have it below. If you’re only watching this and don’t know the story, it most likely won’t affect you as much, but it’s still well done.


Score (story-wise): 9/10 – I’ve actually had to write this review twice, once was during the early stages of watching the gameplay (a no-no) and now. My first review was mostly favorable of the story (though confusing at times), but not so keen on the voice acting.

However, I do take some of it back. Confusing it will be at the beginning, but once you delve further into the story, you can piece the events together, thus, it will make more sense. The voice acting, though sometimes not Mark Hamill or Troy Baker standards, is not all that bad as I originally said in my earlier draft of this review.

Of course, it does have a rather good cast of big Hollywood names such as the man and legend, Willem  Dafoe, and Ellen Page (Juno – never seen it, but it is a popular movie), have the biggest roles in this game. Both do a fantastic job and didn’t treat this as a few bucks and just phoned it in. At first, I was a bit pessimistic about how Page’s performance might be due to the fact I’ve read she tends to sound really bored in her voice (which, I for one, can’t stand, and refuse to watch any movies with that type of crap work), but Ellen Page did great.  

Though this is a story driven game, it is also character driven as well. I found myself attached to some of the characters, such as Jodie (Page), Nathan (Dafoe), and Cole. I’m sure anyone else who plays/watches this game will too. That’s why I really liked this game, because it covered a lot of basis some games tend to slip. This year has been the one of the only two games where I’ve felt feelings for video game characters. Grand Theft Auto V, with guys like Michael, Trevor, and Franklin, of course being the other. Highly recommended game, by the way. And I know, I loved Outlast, but Miles wasn’t a character that you could care for, you were more focused on the bad guys and the story. That’s it. Whereas, this game gives you the best of both worlds.

As said before, I do plan on buying and playing this game as soon as I can.

Wednesday, September 11, 2013

Scary Game Review: Outlast for PC and PS4



 
(Keep in mind: Generally I am not a big gamer. I love watching other people, whether it may be commentators playing the game, friends or family, play these games. But I do not play horror games. I do, however, enjoy them for the story. So this is more of a story, atmospheric, etc. type of review, rather than a review on gameplay. There are plenty of those around though, so you'll have no problem if that's what you're looking for.)

For awhile I thought, Amnesia: The Dark Descent was the scariest game I've ever watched. It still ranks up there, and is still number one, but a there is a new sheriff in town. A scary sheriff at that. 

And that is the newest game, Outlast.

The Story (No spoilers):

This is the type of game that when I first heard of it, I thought it was going to be a cookie cutter like game, that relies solely on jump scares, weird creatures that don't revolve around the plot, and a plot with so many holes in it. 

Not at all! Actually I was quite surprise by it. 

Here's how it goes, we follow the horrific adventures of an investigator journalist by the name of Miles. There's been some reports of shifty malpractice at the once abandoned Mount Massive Asylum in a remote part of Colorado. The asylum was reopened by a research facility by the name of Murkoff Corporation. Miles takes the task of being the first to exploit the facilities secrecy. He is sorely going to regret it. 

Upon finding a way into the asylum, he finds out that all of the guards are dead and there is a massive break out of asylum patients everywhere. Miles is in for a long night, between playing a horrifying game of hide and seek with psychos who want to kill him; a metal patient religious zealot who wants to help him; a mad doctor who wants to torture him; and, oh yes, this mysterious Walrider. 

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Scare Factor:

Oh boy. I will by lying if I said I didn't jump during this entire game. I did in quite a few places. And just when you think you're used to it, they change it, and you're biting your nails once again. Between mental patients chasing you in long and frightening sequences, two deranged (plus naked) patients who want to skin you like a deer, and a monstrous man who wants to rip your head off; you will have plenty of chest pounding moments if you watch or play the game. 

Also, the atmosphere in this game is really nice. Very well done.

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Some videos to watch: 

The first video is courtesy of video game commentator, and my personal favorite, The Rad Brad. This has to do with a particularly crazy doctor who says he wants to be your buddy, but has something else in mind. 

Please note before watching: There is gore, there is swearing, and there is one part with vomit. So if you don't like any of those or if you plan on playing the game and don't want any spoilers ... don't watch! 


The next video is the part that scared the hell out of me! Holy jeez, I thought I was going to have a heart attack at one point. For all my paranormal friends out there, there is some paranormal like activity in this video. This video comes from AestheticGamer and the same warning as above still applies with this, except for this one is a bit more...scary! 



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Rating: 8/10. Damn good! Highly recommended. The only reason why it's 2 down from a perfect ten is because some of the objectives are repetitive, as well as some of the enemies the player faces. 

Outlast is currently on sale for both the PC and soon for the PS4. 

 Next game I'll be reviewing is Amnesia: A Machine for Pigs. Possibly. I am in the process of watching other games right now, such as Eleusis, so either or.